CMDR Evoflash profile

(Mandalay)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24,188,647,501 cr |
Credits spent on ships | 1,821,706,001 cr |
Credits spent on outfitting | 5,848,715,034 cr |
Credits spent on repairs | 114,695,613 cr |
Credits spent on fuel | 1,420,093 cr |
Credits spent on munitions | 10,620,698 cr |
Insurance claims | 201 |
Total claim costs | 1,060,216,156 cr |
Combat |
|
Bounties claimed | 14,577 |
Profit from bounties | 1,488,902,558 cr |
Combat bonds | 6,844 |
Profit from combat bonds | 14,573,568,608 cr |
Assassinations | 42 |
Profit from assassinations | 16,998,110 cr |
Highest single reward | 2,181,264 cr |
Skimmers killed | 532 |
Crime |
|
Fines issued | 5,566 |
Lifetime fines value | 4,334,519 cr |
Bounties received/earned | 1,318 |
Lifetime bounty value | 1,581,605 cr |
Highest bounty issued | 19,000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 3,815,450 cr |
Commodities smuggled | 1,642 |
Average profit | 48,297 cr |
Highest single transaction | 977,138 cr |
Trading |
|
Market network | 658 |
Trading profit | 7,619,788,405 cr |
Commodities traded | 591,465 |
Average profit | 2,085,899 cr |
Highest single transaction | 129,560,428 cr |
Mining |
|
Profits from mining | 1,395,483,753 cr |
Minerals refined | 18,940 |
Materials collected | 72,941 |
Exploration |
|
Systems visited | 46,535 |
Profits from exploration | 17,449,515,599 cr |
Level 2 detailed scans | 180,587 |
Level 3 detailed scans | 506,301 |
Highest payout | 79,990,292 cr |
Total hyperspace distance | 1,483,258 ly |
Total hyperspace jumps | 52,065 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,425.63 ly |
Approximate time played | 44W 4D 8H 26M |
Passengers |
|
Total bulk passengers delivered | 15,008 |
Total VIPs delivered | 2,733 |
Total delivered | 17,741 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 298 |
Total profit | 5,965,257 cr |
Total rescue transactions | 64 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8,248 |
Grade 1 upgrades generated | 1,260 |
Grade 2 upgrades generated | 708 |
Grade 3 upgrades generated | 1,070 |
Grade 4 upgrades generated | 1,548 |
Grade 5 upgrades generated | 3,662 |
Crew |
|
Crew credits earned | 6,767,437 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 17S |