CMDR Evoflash profile
(Imperial Clipper)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20,805,116,686 cr |
Credits spent on ships | 1,759,172,368 cr |
Credits spent on outfitting | 5,780,735,844 cr |
Credits spent on repairs | 113,027,494 cr |
Credits spent on fuel | 1,361,284 cr |
Credits spent on munitions | 10,489,797 cr |
Insurance claims | 200 |
Total claim costs | 1,060,150,454 cr |
Combat |
|
Bounties claimed | 14,560 |
Profit from bounties | 1,483,084,255 cr |
Combat bonds | 6,844 |
Profit from combat bonds | 14,573,568,608 cr |
Assassinations | 42 |
Profit from assassinations | 16,998,110 cr |
Highest single reward | 2,181,264 cr |
Skimmers killed | 532 |
Crime |
|
Fines issued | 5,565 |
Lifetime fines value | 4,334,469 cr |
Bounties received/earned | 1,318 |
Lifetime bounty value | 1,581,605 cr |
Highest bounty issued | 19,000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 3,815,450 cr |
Commodities smuggled | 1,642 |
Average profit | 48,297 cr |
Highest single transaction | 977,138 cr |
Trading |
|
Market network | 651 |
Trading profit | 7,613,504,472 cr |
Commodities traded | 590,226 |
Average profit | 2,096,229 cr |
Highest single transaction | 129,560,428 cr |
Mining |
|
Profits from mining | 1,394,843,577 cr |
Minerals refined | 18,414 |
Materials collected | 65,538 |
Exploration |
|
Systems visited | 45,341 |
Profits from exploration | 17,418,118,235 cr |
Level 2 detailed scans | 176,672 |
Level 3 detailed scans | 502,386 |
Highest payout | 79,990,292 cr |
Total hyperspace distance | 1,441,629 ly |
Total hyperspace jumps | 50,611 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,425.63 ly |
Approximate time played | 43W 2D 18H 9M |
Passengers |
|
Total bulk passengers delivered | 15,008 |
Total VIPs delivered | 1,606 |
Total delivered | 16,614 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 298 |
Total profit | 5,965,257 cr |
Total rescue transactions | 64 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7,299 |
Grade 1 upgrades generated | 1,202 |
Grade 2 upgrades generated | 596 |
Grade 3 upgrades generated | 895 |
Grade 4 upgrades generated | 1,316 |
Grade 5 upgrades generated | 3,290 |
Crew |
|
Crew credits earned | 6,767,437 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 17S |