CMDR Evoflash profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19,572,007,587 cr |
Credits spent on ships | 1,759,172,368 cr |
Credits spent on outfitting | 5,685,834,447 cr |
Credits spent on repairs | 100,053,391 cr |
Credits spent on fuel | 1,258,427 cr |
Credits spent on munitions | 9,637,906 cr |
Insurance claims | 185 |
Total claim costs | 959,053,544 cr |
Combat |
|
Bounties claimed | 14,504 |
Profit from bounties | 1,481,116,904 cr |
Combat bonds | 6,028 |
Profit from combat bonds | 12,341,573,702 cr |
Assassinations | 42 |
Profit from assassinations | 16,998,110 cr |
Highest single reward | 2,181,264 cr |
Skimmers killed | 532 |
Crime |
|
Fines issued | 5,556 |
Lifetime fines value | 4,332,619 cr |
Bounties received/earned | 1,313 |
Lifetime bounty value | 1,531,605 cr |
Highest bounty issued | 19,000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 3,815,450 cr |
Commodities smuggled | 1,642 |
Average profit | 48,297 cr |
Highest single transaction | 977,138 cr |
Trading |
|
Market network | 650 |
Trading profit | 7,476,070,060 cr |
Commodities traded | 589,207 |
Average profit | 2,062,933 cr |
Highest single transaction | 110,836,075 cr |
Mining |
|
Profits from mining | 1,257,654,990 cr |
Minerals refined | 16,328 |
Materials collected | 64,754 |
Exploration |
|
Systems visited | 45,233 |
Profits from exploration | 17,414,076,880 cr |
Level 2 detailed scans | 176,201 |
Level 3 detailed scans | 501,915 |
Highest payout | 79,990,292 cr |
Total hyperspace distance | 1,432,662 ly |
Total hyperspace jumps | 50,172 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,425.63 ly |
Approximate time played | 42W 5D 19H 37M |
Passengers |
|
Total bulk passengers delivered | 6,838 |
Total VIPs delivered | 1,583 |
Total delivered | 8,421 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 298 |
Total profit | 5,965,257 cr |
Total rescue transactions | 64 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7,036 |
Grade 1 upgrades generated | 1,182 |
Grade 2 upgrades generated | 564 |
Grade 3 upgrades generated | 843 |
Grade 4 upgrades generated | 1,248 |
Grade 5 upgrades generated | 3,199 |
Crew |
|
Crew credits earned | 6,767,437 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 17S |