CMDR Hawk of Battle profile
(Krait Phantom)
Federation: Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 3,588,627,266 cr |
Credits spent on ships | 240,312,399 cr |
Credits spent on outfitting | 380,832,438 cr |
Credits spent on repairs | 3,586,002 cr |
Credits spent on fuel | 85,892 cr |
Credits spent on munitions | 327,617 cr |
Insurance claims | 1 |
Total claim costs | 45,904 cr |
Combat |
|
Bounties claimed | 761 |
Profit from bounties | 35,168,297 cr |
Combat bonds | 247 |
Profit from combat bonds | 9,093,429 cr |
Assassinations | 10 |
Profit from assassinations | 2,236,460 cr |
Highest single reward | 343,280 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 2,766 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 11,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 428,372 cr |
Commodities smuggled | 118 |
Average profit | 85,674 cr |
Highest single transaction | 211,464 cr |
Trading |
|
Market network | 57 |
Trading profit | 1,050,649,260 cr |
Commodities traded | 1,086 |
Average profit | 14,197,963 cr |
Highest single transaction | 327,329,100 cr |
Mining |
|
Profits from mining | 1,050,878,938 cr |
Minerals refined | 1,071 |
Materials collected | 30,131 |
Exploration |
|
Systems visited | 5,842 |
Profits from exploration | 2,396,953,412 cr |
Level 2 detailed scans | 61,522 |
Level 3 detailed scans | 61,522 |
Highest payout | 19,869,694 cr |
Total hyperspace distance | 423,721 ly |
Total hyperspace jumps | 6,627 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,615.28 ly |
Approximate time played | 4W 2D 2H 17M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 426 |
Total delivered | 426 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 27,267 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,182 |
Grade 1 upgrades generated | 272 |
Grade 2 upgrades generated | 232 |
Grade 3 upgrades generated | 232 |
Grade 4 upgrades generated | 220 |
Grade 5 upgrades generated | 226 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |