CMDR PhoenixBlue0 profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 36,095,924,257 cr |
Credits spent on ships | 2,981,685,727 cr |
Credits spent on outfitting | 6,891,038,265 cr |
Credits spent on repairs | 151,565,882 cr |
Credits spent on fuel | 1,084,022 cr |
Credits spent on munitions | 33,139,925 cr |
Insurance claims | 148 |
Total claim costs | 1,083,286,436 cr |
Combat |
|
Bounties claimed | 23,132 |
Profit from bounties | 2,024,073,456 cr |
Combat bonds | 13,788 |
Profit from combat bonds | 38,879,107,908 cr |
Assassinations | 1,095 |
Profit from assassinations | 502,989,644 cr |
Highest single reward | 1,707,842 cr |
Skimmers killed | 1,485 |
Crime |
|
Fines issued | 4,958 |
Lifetime fines value | 10,630,507 cr |
Bounties received/earned | 4,222 |
Lifetime bounty value | 25,853,000 cr |
Highest bounty issued | 1,018,700 cr |
Smuggling |
|
Black market network | 82 |
Black market profit | 17,533,880 cr |
Commodities smuggled | 2,782 |
Average profit | 85,116 cr |
Highest single transaction | 8,116,800 cr |
Trading |
|
Market network | 497 |
Trading profit | 12,885,855,824 cr |
Commodities traded | 131,322 |
Average profit | 4,408,435 cr |
Highest single transaction | 949,815,936 cr |
Mining |
|
Profits from mining | 11,112,276,594 cr |
Minerals refined | 14,286 |
Materials collected | 65,077 |
Exploration |
|
Systems visited | 42,369 |
Profits from exploration | 8,412,712,786 cr |
Level 2 detailed scans | 345,228 |
Level 3 detailed scans | 461,343 |
Highest payout | 17,462,140 cr |
Total hyperspace distance | 2,571,406 ly |
Total hyperspace jumps | 57,447 |
Max distance from start | 65,339.14 ly |
Max distance from Sol | 65,395.28 ly |
Max distance from Colonia | 48,123.93 ly |
Approximate time played | 39W 3D 4H 9M |
Passengers |
|
Total bulk passengers delivered | 5,801 |
Total VIPs delivered | 105 |
Total delivered | 5,906 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 926 |
Total profit | 92,277,042 cr |
Total rescue transactions | 145 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7,346 |
Grade 1 upgrades generated | 923 |
Grade 2 upgrades generated | 1,135 |
Grade 3 upgrades generated | 1,557 |
Grade 4 upgrades generated | 1,784 |
Grade 5 upgrades generated | 1,947 |
Crew |
|
Crew credits earned | 7,942,632,997 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 2D 19H 1M 34S |
Time in gunner role | 15H 45M 47S |
Time in fighter con role | 19M 19S |
Total credits accrued | 49,630,962 cr |