CMDR VolWicht profile
(Asp Explorer)
Federation: Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 3,042,806,583 cr |
Credits spent on ships | 330,096,798 cr |
Credits spent on outfitting | 575,876,623 cr |
Credits spent on repairs | 3,217,753 cr |
Credits spent on fuel | 109,454 cr |
Credits spent on munitions | 68,001 cr |
Insurance claims | 12 |
Total claim costs | 24,508,916 cr |
Combat |
|
Bounties claimed | 1 |
Profit from bounties | 6,603 cr |
Combat bonds | 8 |
Profit from combat bonds | 252,887 cr |
Assassinations | 1 |
Profit from assassinations | 10,000 cr |
Highest single reward | 8,805 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 15,800 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 1,000 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 789,184 cr |
Commodities smuggled | 704 |
Average profit | 789,184 cr |
Highest single transaction | 789,184 cr |
Trading |
|
Market network | 61 |
Trading profit | 1,485,522,811 cr |
Commodities traded | 263,845 |
Average profit | 3,462,757 cr |
Highest single transaction | 276,969,654 cr |
Mining |
|
Profits from mining | 989,294,580 cr |
Minerals refined | 1,151 |
Materials collected | 8,671 |
Exploration |
|
Systems visited | 8,932 |
Profits from exploration | 1,600,215,478 cr |
Level 2 detailed scans | 48,692 |
Level 3 detailed scans | 48,686 |
Highest payout | 18,609,832 cr |
Total hyperspace distance | 480,699 ly |
Total hyperspace jumps | 9,604 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 6W 6H 41M |
Passengers |
|
Total bulk passengers delivered | 3,178 |
Total VIPs delivered | 0 |
Total delivered | 3,178 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 159,717 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 252 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 14 |
Multi-Crew |
|
Total time in multi-crew | 1H 16M 56S |
Time in gunner role | 11M 54S |