CMDR Nimmerzeth [ICU] profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,353,763,805 cr |
Credits spent on ships | 3,494,759,412 cr |
Credits spent on outfitting | 8,800,067,191 cr |
Credits spent on repairs | 32,258,126 cr |
Credits spent on fuel | 1,223,956 cr |
Credits spent on munitions | 5,827,621 cr |
Insurance claims | 90 |
Total claim costs | 208,560,018 cr |
Combat |
|
Bounties claimed | 5,817 |
Profit from bounties | 328,832,380 cr |
Combat bonds | 2,416 |
Profit from combat bonds | 64,251,279 cr |
Assassinations | 6 |
Profit from assassinations | 3,698,187 cr |
Highest single reward | 420,975 cr |
Skimmers killed | 763 |
Crime |
|
Fines issued | 458 |
Lifetime fines value | 3,313,953 cr |
Bounties received/earned | 1,407 |
Lifetime bounty value | 2,508,717 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 311,212,435 cr |
Commodities smuggled | 11,205 |
Average profit | 11,526,386 cr |
Highest single transaction | 39,846,096 cr |
Trading |
|
Market network | 107 |
Trading profit | 1,147,910,129 cr |
Commodities traded | 401,325 |
Average profit | 1,161,852 cr |
Highest single transaction | 41,478,305 cr |
Mining |
|
Profits from mining | 103,863,017 cr |
Minerals refined | 6,434 |
Materials collected | 25,035 |
Exploration |
|
Systems visited | 16,412 |
Profits from exploration | 210,199,849 cr |
Level 2 detailed scans | 3,136 |
Level 3 detailed scans | 18,870 |
Highest payout | 4,836,009 cr |
Total hyperspace distance | 892,248 ly |
Total hyperspace jumps | 23,677 |
Max distance from start | 47,713.65 ly |
Max distance from Sol | 47,781.30 ly |
Max distance from Colonia | 26,009.96 ly |
Approximate time played | 15W 6D 6H 11M |
Passengers |
|
Total bulk passengers delivered | 6,195 |
Total VIPs delivered | 606 |
Total delivered | 6,801 |
Total ejected | 228 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 307,679 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,393 |
Grade 1 upgrades generated | 1,111 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 233 |
Grade 4 upgrades generated | 199 |
Grade 5 upgrades generated | 713 |
Crew |
|
Crew credits earned | 377,888,600 cr |
Crew hired | 19 |
Crew fired | 16 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 53M 17S |
Time in gunner role | 40M 22S |