CMDR flawlessFlow profile
(Python)
Federation: Warrant Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,407,697,481 cr |
Credits spent on ships | 247,096,055 cr |
Credits spent on outfitting | 458,999,080 cr |
Credits spent on repairs | 744,213 cr |
Credits spent on fuel | 61,099 cr |
Credits spent on munitions | 118,655 cr |
Insurance claims | 10 |
Total claim costs | 29,725,149 cr |
Combat |
|
Bounties claimed | 92 |
Profit from bounties | 8,390,088 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 477,712 cr |
Highest single reward | 190,987 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 38,012 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 16,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 33,725 cr |
Commodities smuggled | 6 |
Average profit | 8,431 cr |
Highest single transaction | 28,976 cr |
Trading |
|
Market network | 24 |
Trading profit | 1,405,825,034 cr |
Commodities traded | 5,225 |
Average profit | 29,288,022 cr |
Highest single transaction | 275,539,914 cr |
Mining |
|
Profits from mining | 1,402,656,313 cr |
Minerals refined | 1,192 |
Materials collected | 2,753 |
Exploration |
|
Systems visited | 690 |
Profits from exploration | 16,826,755 cr |
Level 2 detailed scans | 1,847 |
Level 3 detailed scans | 1,847 |
Highest payout | 2,940,074 cr |
Total hyperspace distance | 24,452 ly |
Total hyperspace jumps | 917 |
Max distance from start | 1,856.10 ly |
Max distance from Sol | 1,832.38 ly |
Max distance from Colonia | 23,530.69 ly |
Approximate time played | 6D 2H 42M |
Passengers |
|
Total bulk passengers delivered | 89 |
Total VIPs delivered | 26 |
Total delivered | 115 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 101,640 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 166 |
Grade 1 upgrades generated | 57 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 3,454,916 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 6M 48S |
Time in gunner role | 32M 47S |