CMDR Few profile
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 5,546,395,415 cr |
Credits spent on ships | 1,647,192,795 cr |
Credits spent on outfitting | 3,171,320,572 cr |
Credits spent on repairs | 6,282,486 cr |
Credits spent on fuel | 513,157 cr |
Credits spent on munitions | 1,244,395 cr |
Insurance claims | 19 |
Total claim costs | 91,185,646 cr |
Combat |
|
Bounties claimed | 5,710 |
Profit from bounties | 776,490,561 cr |
Combat bonds | 277 |
Profit from combat bonds | 6,822,476 cr |
Assassinations | 116 |
Profit from assassinations | 3,726,382 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 118 |
Lifetime fines value | 133,025 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 53,490 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 4,087,403 cr |
Commodities smuggled | 1,385 |
Average profit | 107,563 cr |
Highest single transaction | 526,660 cr |
Trading |
|
Market network | 356 |
Trading profit | 3,667,978,220 cr |
Commodities traded | 174,441 |
Average profit | 2,929,695 cr |
Highest single transaction | 366,571,520 cr |
Mining |
|
Profits from mining | 3,406,566,001 cr |
Minerals refined | 10,027 |
Materials collected | 9,079 |
Exploration |
|
Systems visited | 3,982 |
Profits from exploration | 115,881,961 cr |
Level 2 detailed scans | 4,921 |
Level 3 detailed scans | 8,490 |
Highest payout | 7,335,372 cr |
Total hyperspace distance | 108,163 ly |
Total hyperspace jumps | 6,918 |
Max distance from start | 10,932.55 ly |
Max distance from Sol | 10,938.61 ly |
Max distance from Colonia | 26,041.81 ly |
Approximate time played | 7W 1D 21H 4M |
Passengers |
|
Total bulk passengers delivered | 2,364 |
Total VIPs delivered | 37 |
Total delivered | 2,401 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 38,460 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 323 |
Grade 1 upgrades generated | 99 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 82 |
Grade 4 upgrades generated | 34 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 733,652,095 cr |
Crew hired | 11 |
Crew fired | 9 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 14M 44S |
Time in gunner role | 11M 35S |
Time in fighter con role | 47M 40S |
Total credits accrued | 3,224,577 cr |