CMDR Few profile
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 5,231,705,406 cr |
Credits spent on ships | 1,647,192,795 cr |
Credits spent on outfitting | 3,171,401,322 cr |
Credits spent on repairs | 6,644,458 cr |
Credits spent on fuel | 525,357 cr |
Credits spent on munitions | 1,462,840 cr |
Insurance claims | 23 |
Total claim costs | 91,185,646 cr |
Combat |
|
Bounties claimed | 5,710 |
Profit from bounties | 776,490,561 cr |
Combat bonds | 572 |
Profit from combat bonds | 84,598,476 cr |
Assassinations | 116 |
Profit from assassinations | 3,726,382 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 118 |
Lifetime fines value | 133,025 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 53,490 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 4,087,403 cr |
Commodities smuggled | 1,385 |
Average profit | 107,563 cr |
Highest single transaction | 526,660 cr |
Trading |
|
Market network | 357 |
Trading profit | 3,668,258,730 cr |
Commodities traded | 174,819 |
Average profit | 2,915,945 cr |
Highest single transaction | 366,571,520 cr |
Mining |
|
Profits from mining | 3,406,566,001 cr |
Minerals refined | 12,675 |
Materials collected | 9,512 |
Exploration |
|
Systems visited | 4,135 |
Profits from exploration | 134,101,572 cr |
Level 2 detailed scans | 6,084 |
Level 3 detailed scans | 9,653 |
Highest payout | 8,556,183 cr |
Total hyperspace distance | 113,070 ly |
Total hyperspace jumps | 7,119 |
Max distance from start | 10,932.55 ly |
Max distance from Sol | 10,938.61 ly |
Max distance from Colonia | 26,449.12 ly |
Approximate time played | 7W 5D 22H 29M |
Passengers |
|
Total bulk passengers delivered | 2,364 |
Total VIPs delivered | 37 |
Total delivered | 2,401 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 312,168 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 323 |
Grade 1 upgrades generated | 99 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 82 |
Grade 4 upgrades generated | 34 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 758,690,032 cr |
Crew hired | 11 |
Crew fired | 9 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 14M 44S |
Time in gunner role | 11M 35S |
Time in fighter con role | 47M 40S |
Total credits accrued | 3,224,577 cr |