CMDR Galley profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,697,046,444 cr |
Credits spent on ships | 2,672,124,397 cr |
Credits spent on outfitting | 2,709,226,255 cr |
Credits spent on repairs | 5,701,309 cr |
Credits spent on fuel | 129,394 cr |
Credits spent on munitions | 691,376 cr |
Insurance claims | 59 |
Total claim costs | 123,135,318 cr |
Combat |
|
Bounties claimed | 875 |
Profit from bounties | 24,261,678 cr |
Combat bonds | 27 |
Profit from combat bonds | 753,568 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 399,038 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 502,158 cr |
Bounties received/earned | 46 |
Lifetime bounty value | 66,110 cr |
Highest bounty issued | 5,950 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 847,959 cr |
Commodities smuggled | 405 |
Average profit | 121,137 cr |
Highest single transaction | 579,960 cr |
Trading |
|
Market network | 73 |
Trading profit | 1,549,576,575 cr |
Commodities traded | 16,156 |
Average profit | 8,754,670 cr |
Highest single transaction | 311,658,354 cr |
Mining |
|
Profits from mining | 1,478,041,692 cr |
Minerals refined | 1,449 |
Materials collected | 3,915 |
Exploration |
|
Systems visited | 5,077 |
Profits from exploration | 167,332,352 cr |
Level 2 detailed scans | 6,008 |
Level 3 detailed scans | 7,121 |
Highest payout | 10,480,680 cr |
Total hyperspace distance | 200,406 ly |
Total hyperspace jumps | 6,301 |
Max distance from start | 27,608.78 ly |
Max distance from Sol | 27,592.37 ly |
Max distance from Colonia | 23,625.01 ly |
Approximate time played | 4W 20H 3M |
Passengers |
|
Total bulk passengers delivered | 562 |
Total VIPs delivered | 68 |
Total delivered | 630 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 22,099 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 283 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 54 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 74,107,939 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 17M 36S |
Time in gunner role | 8M 18S |
Time in fighter con role | 1H 12M 51S |
Total credits accrued | 4,496,883 cr |