CMDR Amaro Pargo profile

(Type-8 Transporter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17,264,523,524 cr |
Credits spent on ships | 788,823,065 cr |
Credits spent on outfitting | 2,066,143,004 cr |
Credits spent on repairs | 54,845,090 cr |
Credits spent on fuel | 390,704 cr |
Credits spent on munitions | 3,793,686 cr |
Insurance claims | 20 |
Total claim costs | 112,720,206 cr |
Combat |
|
Bounties claimed | 2,727 |
Profit from bounties | 437,164,022 cr |
Combat bonds | 6,110 |
Profit from combat bonds | 4,698,867,837 cr |
Assassinations | 15 |
Profit from assassinations | 8,072,225 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 282 |
Crime |
|
Fines issued | 176 |
Lifetime fines value | 3,647,035 cr |
Bounties received/earned | 381 |
Lifetime bounty value | 12,768,700 cr |
Highest bounty issued | 316,800 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 182,213 cr |
Commodities smuggled | 138 |
Average profit | 12,148 cr |
Highest single transaction | 114,819 cr |
Trading |
|
Market network | 134 |
Trading profit | 6,289,390,516 cr |
Commodities traded | 74,141 |
Average profit | 10,210,050 cr |
Highest single transaction | 824,493,000 cr |
Mining |
|
Profits from mining | 5,574,494,572 cr |
Minerals refined | 5,401 |
Materials collected | 24,350 |
Exploration |
|
Systems visited | 9,876 |
Profits from exploration | 8,193,338,332 cr |
Level 2 detailed scans | 95,419 |
Level 3 detailed scans | 91,968 |
Highest payout | 42,471,321 cr |
Total hyperspace distance | 518,760 ly |
Total hyperspace jumps | 11,797 |
Max distance from start | 65,396.64 ly |
Max distance from Sol | 65,395.28 ly |
Max distance from Colonia | 48,029.90 ly |
Approximate time played | 16W 5D 5H 20M |
Passengers |
|
Total bulk passengers delivered | 14,210 |
Total VIPs delivered | 46 |
Total delivered | 14,256 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 157 |
Total profit | 2,267,460 cr |
Total rescue transactions | 52 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,054 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 267 |
Grade 3 upgrades generated | 353 |
Grade 4 upgrades generated | 538 |
Grade 5 upgrades generated | 653 |
Crew |
|
Crew credits earned | 3,667,220 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 33M 54S |
Time in gunner role | 6M 12S |