CMDR Baton profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,244,001,075 cr |
Credits spent on ships | 2,342,764,255 cr |
Credits spent on outfitting | 9,238,374,476 cr |
Credits spent on repairs | 79,282,223 cr |
Credits spent on fuel | 2,718,632 cr |
Credits spent on munitions | 8,452,093 cr |
Insurance claims | 95 |
Total claim costs | 318,630,920 cr |
Combat |
|
Bounties claimed | 15,724 |
Profit from bounties | 844,467,366 cr |
Combat bonds | 15,211 |
Profit from combat bonds | 355,886,344 cr |
Assassinations | 317 |
Profit from assassinations | 90,779,370 cr |
Highest single reward | 323,900 cr |
Skimmers killed | 146 |
Crime |
|
Fines issued | 597 |
Lifetime fines value | 3,741,813 cr |
Bounties received/earned | 834 |
Lifetime bounty value | 1,246,730 cr |
Highest bounty issued | 10,985 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 237,393,866 cr |
Commodities smuggled | 13,495 |
Average profit | 1,637,199 cr |
Highest single transaction | 29,058,432 cr |
Trading |
|
Market network | 245 |
Trading profit | 993,983,945 cr |
Commodities traded | 557,654 |
Average profit | 369,648 cr |
Highest single transaction | 20,175,813 cr |
Mining |
|
Profits from mining | 225,603,713 cr |
Minerals refined | 17,630 |
Materials collected | 19,382 |
Exploration |
|
Systems visited | 47,480 |
Profits from exploration | 3,069,602,547 cr |
Level 2 detailed scans | 17,028 |
Level 3 detailed scans | 283,661 |
Highest payout | 4,392,504 cr |
Total hyperspace distance | 2,287,397 ly |
Total hyperspace jumps | 59,774 |
Max distance from start | 68,942.45 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,564.15 ly |
Approximate time played | 38W 3D 8H 35M |
Passengers |
|
Total bulk passengers delivered | 343 |
Total VIPs delivered | 3 |
Total delivered | 346 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 57 |
Total profit | 1,397,531 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,337 |
Grade 1 upgrades generated | 480 |
Grade 2 upgrades generated | 122 |
Grade 3 upgrades generated | 259 |
Grade 4 upgrades generated | 200 |
Grade 5 upgrades generated | 276 |
Crew |
|
Crew credits earned | 286,078,825 cr |
Crew hired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 23H 49M 38S |
Time in gunner role | 28M 18S |
Time in fighter con role | 4H 58M 35S |
Total credits accrued | 4,706,720 cr |