CMDR EnsignRiker profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,979,540,834 cr |
Credits spent on ships | 1,059,483,241 cr |
Credits spent on outfitting | 2,516,434,849 cr |
Credits spent on repairs | 8,247,449 cr |
Credits spent on fuel | 359,933 cr |
Credits spent on munitions | 1,014,561 cr |
Insurance claims | 34 |
Total claim costs | 39,438,650 cr |
Combat |
|
Bounties claimed | 503 |
Profit from bounties | 29,253,048 cr |
Combat bonds | 775 |
Profit from combat bonds | 9,404,146 cr |
Assassinations | 9 |
Profit from assassinations | 1,969,293 cr |
Highest single reward | 446,100 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 11,756 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 22,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 70,564 cr |
Commodities smuggled | 6 |
Average profit | 11,761 cr |
Highest single transaction | 64,558 cr |
Trading |
|
Market network | 76 |
Trading profit | 3,565,592,916 cr |
Commodities traded | 7,244 |
Average profit | 19,067,342 cr |
Highest single transaction | 722,042,428 cr |
Mining |
|
Profits from mining | 3,555,872,282 cr |
Minerals refined | 4,019 |
Materials collected | 25,945 |
Exploration |
|
Systems visited | 2,557 |
Profits from exploration | 406,541,862 cr |
Level 2 detailed scans | 9,731 |
Level 3 detailed scans | 10,636 |
Highest payout | 6,242,721 cr |
Total hyperspace distance | 123,463 ly |
Total hyperspace jumps | 3,618 |
Max distance from start | 5,128.98 ly |
Max distance from Sol | 5,190.71 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 8W 4D 12H 27M |
Passengers |
|
Total bulk passengers delivered | 142 |
Total VIPs delivered | 377 |
Total delivered | 519 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 196,976 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,560 |
Grade 1 upgrades generated | 248 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 290 |
Grade 4 upgrades generated | 344 |
Grade 5 upgrades generated | 447 |
Multi-Crew |
|
Total time in multi-crew | 5M 20S |
Time in gunner role | 4M 15S |