CMDR Kees aan den Vecht profile
(Anaconda)
Federation: Recruit
Empire: Squire
Balance |
|
---|---|
Current assets | 1,464,457,371 cr |
Credits spent on ships | 527,256,849 cr |
Credits spent on outfitting | 753,832,873 cr |
Credits spent on repairs | 6,378,180 cr |
Credits spent on fuel | 244,283 cr |
Credits spent on munitions | 129,649 cr |
Insurance claims | 11 |
Total claim costs | 67,972,711 cr |
Combat |
|
Bounties claimed | 20 |
Profit from bounties | 276,745 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 119,056 cr |
Highest single reward | 69,037 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 683,832 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 5,000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 224,942 cr |
Commodities smuggled | 94 |
Average profit | 224,942 cr |
Highest single transaction | 224,942 cr |
Trading |
|
Market network | 54 |
Trading profit | 383,521,756 cr |
Commodities traded | 150,944 |
Average profit | 926,381 cr |
Highest single transaction | 96,272,982 cr |
Mining |
|
Profits from mining | 268,434,151 cr |
Minerals refined | 268 |
Materials collected | 5,717 |
Exploration |
|
Systems visited | 8,645 |
Profits from exploration | 1,167,252,893 cr |
Level 2 detailed scans | 72,003 |
Level 3 detailed scans | 72,003 |
Highest payout | 12,083,518 cr |
Total hyperspace distance | 312,523 ly |
Total hyperspace jumps | 9,732 |
Max distance from start | 55,274.14 ly |
Max distance from Sol | 55,583.39 ly |
Max distance from Colonia | 43,306.46 ly |
Approximate time played | 5W 4D 17H 18M |
Passengers |
|
Total bulk passengers delivered | 1,280 |
Total VIPs delivered | 25 |
Total delivered | 1,305 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27,395 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 278 |
Grade 1 upgrades generated | 83 |
Grade 2 upgrades generated | 53 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 26 |