CMDR Jav Marlo profile
(Imperial Clipper)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 12,427,156,462 cr |
Credits spent on ships | 744,749,295 cr |
Credits spent on outfitting | 2,635,577,526 cr |
Credits spent on repairs | 22,383,210 cr |
Credits spent on fuel | 275,332 cr |
Credits spent on munitions | 4,096,515 cr |
Insurance claims | 26 |
Total claim costs | 105,901,052 cr |
Combat |
|
Bounties claimed | 3,342 |
Profit from bounties | 512,058,374 cr |
Combat bonds | 5,176 |
Profit from combat bonds | 1,545,100,336 cr |
Assassinations | 139 |
Profit from assassinations | 123,934,864 cr |
Highest single reward | 914,464 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 2,350,446 cr |
Bounties received/earned | 1,149 |
Lifetime bounty value | 2,066,400 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 272,823 cr |
Commodities smuggled | 63 |
Average profit | 22,735 cr |
Highest single transaction | 247,136 cr |
Trading |
|
Market network | 114 |
Trading profit | 3,721,515,654 cr |
Commodities traded | 17,870 |
Average profit | 8,903,147 cr |
Highest single transaction | 483,733,504 cr |
Mining |
|
Profits from mining | 2,746,300,511 cr |
Minerals refined | 4,067 |
Materials collected | 30,299 |
Exploration |
|
Systems visited | 11,196 |
Profits from exploration | 2,089,223,794 cr |
Level 2 detailed scans | 52,328 |
Level 3 detailed scans | 52,173 |
Highest payout | 16,532,126 cr |
Total hyperspace distance | 620,635 ly |
Total hyperspace jumps | 13,385 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,029.90 ly |
Approximate time played | 9W 3D 19H 34M |
Passengers |
|
Total bulk passengers delivered | 9,905 |
Total VIPs delivered | 8 |
Total delivered | 9,913 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 625,156 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3,763 |
Grade 1 upgrades generated | 366 |
Grade 2 upgrades generated | 471 |
Grade 3 upgrades generated | 656 |
Grade 4 upgrades generated | 707 |
Grade 5 upgrades generated | 1,563 |
Crew |
|
Crew credits earned | 409,575,648 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 10H 39M 32S |
Time in gunner role | 36M 41S |
Time in fighter con role | 44M 58S |
Total credits accrued | 379,593 cr |