CMDR Kop Rules profile
(Krait Mk II)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14,785,628,643 cr |
Credits spent on ships | 1,145,775,201 cr |
Credits spent on outfitting | 7,094,281,501 cr |
Credits spent on repairs | 27,756,377 cr |
Credits spent on fuel | 426,013 cr |
Credits spent on munitions | 6,302,506 cr |
Insurance claims | 28 |
Total claim costs | 268,016,218 cr |
Combat |
|
Bounties claimed | 2,036 |
Profit from bounties | 159,590,967 cr |
Combat bonds | 4,220 |
Profit from combat bonds | 2,627,803,824 cr |
Assassinations | 153 |
Profit from assassinations | 70,007,095 cr |
Highest single reward | 701,460 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 856,389 cr |
Bounties received/earned | 342 |
Lifetime bounty value | 324,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 193,039 cr |
Commodities smuggled | 103 |
Average profit | 6,657 cr |
Highest single transaction | 60,144 cr |
Trading |
|
Market network | 152 |
Trading profit | 9,232,126,382 cr |
Commodities traded | 57,710 |
Average profit | 16,485,940 cr |
Highest single transaction | 449,958,327 cr |
Mining |
|
Profits from mining | 9,141,402,784 cr |
Minerals refined | 13,441 |
Materials collected | 41,006 |
Exploration |
|
Systems visited | 6,744 |
Profits from exploration | 1,781,334,742 cr |
Level 2 detailed scans | 47,809 |
Level 3 detailed scans | 47,918 |
Highest payout | 15,633,152 cr |
Total hyperspace distance | 412,889 ly |
Total hyperspace jumps | 8,980 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 10W 6H 8M |
Passengers |
|
Total bulk passengers delivered | 10,108 |
Total VIPs delivered | 50 |
Total delivered | 10,158 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 117 |
Total profit | 2,129,287 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,387 |
Grade 1 upgrades generated | 411 |
Grade 2 upgrades generated | 494 |
Grade 3 upgrades generated | 675 |
Grade 4 upgrades generated | 864 |
Grade 5 upgrades generated | 1,943 |
Crew |
|
Crew credits earned | 491,721,072 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 13M 55S |
Time in gunner role | 25M 18S |