CMDR DeClutch profile
(Imperial Cutter)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2,331,214,791 cr |
Credits spent on ships | 1,276,051,424 cr |
Credits spent on outfitting | 5,566,508,922 cr |
Credits spent on repairs | 45,128,242 cr |
Credits spent on fuel | 422,461 cr |
Credits spent on munitions | 3,603,516 cr |
Insurance claims | 23 |
Total claim costs | 124,479,332 cr |
Combat |
|
Bounties claimed | 402 |
Profit from bounties | 24,441,637 cr |
Combat bonds | 648 |
Profit from combat bonds | 54,254,718 cr |
Assassinations | 5 |
Profit from assassinations | 1,817,983 cr |
Highest single reward | 298,875 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 133 |
Lifetime fines value | 554,147 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 204,700 cr |
Highest bounty issued | 30,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 729,919 cr |
Commodities smuggled | 303 |
Average profit | 81,102 cr |
Highest single transaction | 369,306 cr |
Trading |
|
Market network | 18 |
Trading profit | 1,631,435,060 cr |
Commodities traded | 3,942 |
Average profit | 31,373,751 cr |
Highest single transaction | 561,039,102 cr |
Mining |
|
Profits from mining | 1,398,173,005 cr |
Minerals refined | 1,450 |
Materials collected | 6,801 |
Exploration |
|
Systems visited | 5,402 |
Profits from exploration | 309,680,707 cr |
Level 2 detailed scans | 9,393 |
Level 3 detailed scans | 9,312 |
Highest payout | 4,766,698 cr |
Total hyperspace distance | 328,899 ly |
Total hyperspace jumps | 6,457 |
Max distance from start | 65,297.06 ly |
Max distance from Sol | 65,354.06 ly |
Max distance from Colonia | 46,276.35 ly |
Approximate time played | 3W 4D 10H 16M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 476 |
Total delivered | 476 |
Total ejected | 63 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 815 |
Grade 1 upgrades generated | 269 |
Grade 2 upgrades generated | 182 |
Grade 3 upgrades generated | 201 |
Grade 4 upgrades generated | 134 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 296,508,393 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 21H 26M 1S |
Time in gunner role | 1H 28M 12S |
Time in fighter con role | 2H 15M 32S |
Total credits accrued | 4,485,210 cr |