CMDR Tron_72 profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 42,546,884,496 cr |
Credits spent on ships | 1,247,493,104 cr |
Credits spent on outfitting | 5,643,551,887 cr |
Credits spent on repairs | 122,637,151 cr |
Credits spent on fuel | 805,593 cr |
Credits spent on munitions | 23,661,692 cr |
Insurance claims | 74 |
Total claim costs | 677,566,106 cr |
Combat |
|
Bounties claimed | 5,771 |
Profit from bounties | 1,192,865,335 cr |
Combat bonds | 7,536 |
Profit from combat bonds | 17,553,627,618 cr |
Assassinations | 176 |
Profit from assassinations | 185,586,096 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 113 |
Crime |
|
Fines issued | 316 |
Lifetime fines value | 3,243,263 cr |
Bounties received/earned | 244 |
Lifetime bounty value | 276,245 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 2,213,490 cr |
Commodities smuggled | 417 |
Average profit | 138,343 cr |
Highest single transaction | 872,856 cr |
Trading |
|
Market network | 393 |
Trading profit | 16,434,923,629 cr |
Commodities traded | 164,729 |
Average profit | 6,680,863 cr |
Highest single transaction | 486,197,840 cr |
Mining |
|
Profits from mining | 15,327,760,204 cr |
Minerals refined | 26,141 |
Materials collected | 85,939 |
Exploration |
|
Systems visited | 32,910 |
Profits from exploration | 10,419,618,100 cr |
Level 2 detailed scans | 277,572 |
Level 3 detailed scans | 283,940 |
Highest payout | 24,738,410 cr |
Total hyperspace distance | 2,095,627 ly |
Total hyperspace jumps | 41,518 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 36W 6D 6H 13M |
Passengers |
|
Total bulk passengers delivered | 19,408 |
Total VIPs delivered | 5 |
Total delivered | 19,413 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 654 |
Total profit | 16,794,158 cr |
Total rescue transactions | 158 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 5,173 |
Grade 1 upgrades generated | 555 |
Grade 2 upgrades generated | 735 |
Grade 3 upgrades generated | 1,118 |
Grade 4 upgrades generated | 1,177 |
Grade 5 upgrades generated | 1,588 |
Crew |
|
Crew credits earned | 10,588,324,163 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 31M 45S |
Time in gunner role | 3M 58S |