CMDR Mohl Aihr profile
(Asp Explorer)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31,269,687,508 cr |
Credits spent on ships | 543,082,071 cr |
Credits spent on outfitting | 1,883,064,819 cr |
Credits spent on repairs | 46,233,914 cr |
Credits spent on fuel | 1,696,700 cr |
Credits spent on munitions | 9,606,689 cr |
Insurance claims | 37 |
Total claim costs | 280,568,939 cr |
Combat |
|
Bounties claimed | 9,221 |
Profit from bounties | 732,088,692 cr |
Combat bonds | 279 |
Profit from combat bonds | 6,877,600 cr |
Assassinations | 8 |
Profit from assassinations | 3,617,503 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 307 |
Crime |
|
Fines issued | 186 |
Lifetime fines value | 266,035 cr |
Bounties received/earned | 142 |
Lifetime bounty value | 127,665 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 6,450,854 cr |
Commodities smuggled | 534 |
Average profit | 104,046 cr |
Highest single transaction | 556,385 cr |
Trading |
|
Market network | 249 |
Trading profit | 1,956,568,607 cr |
Commodities traded | 243,765 |
Average profit | 1,064,510 cr |
Highest single transaction | 243,680,063 cr |
Mining |
|
Profits from mining | 3,044,166,484 cr |
Minerals refined | 13,671 |
Materials collected | 83,740 |
Exploration |
|
Systems visited | 9,788 |
Profits from exploration | 5,159,131,779 cr |
Level 2 detailed scans | 74,342 |
Level 3 detailed scans | 76,199 |
Highest payout | 25,499,623 cr |
Total hyperspace distance | 642,129 ly |
Total hyperspace jumps | 15,922 |
Max distance from start | 27,747.19 ly |
Max distance from Sol | 27,801.54 ly |
Max distance from Colonia | 28,445.63 ly |
Approximate time played | 28W 1D 3H 11M |
Passengers |
|
Total bulk passengers delivered | 1,061 |
Total VIPs delivered | 1,955 |
Total delivered | 3,016 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 139 |
Total profit | 2,773,371 cr |
Total rescue transactions | 60 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,041 |
Grade 1 upgrades generated | 395 |
Grade 2 upgrades generated | 418 |
Grade 3 upgrades generated | 582 |
Grade 4 upgrades generated | 771 |
Grade 5 upgrades generated | 875 |
Crew |
|
Crew credits earned | 2,404,532 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 44M 26S |
Time in gunner role | 7M 54S |