CMDR EagleMountain profile
![](/img/users/6/2/0/5/4/62054.png?v=1534954149)
(Python)
![](/img/ships/128049339/python_horus2_03.jpg)
Federation: Post Captain
Empire: Count
Balance |
|
---|---|
Current assets | 1,890,028,016 cr |
Credits spent on ships | 532,625,217 cr |
Credits spent on outfitting | 1,251,003,421 cr |
Credits spent on repairs | 2,239,726 cr |
Credits spent on fuel | 127,416 cr |
Credits spent on munitions | 200,525 cr |
Insurance claims | 9 |
Total claim costs | 10,182,546 cr |
Combat |
|
Bounties claimed | 212 |
Profit from bounties | 9,358,705 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 70,118 cr |
Highest single reward | 245,520 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 664,152 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 2,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 46 |
Trading profit | 1,303,228,277 cr |
Commodities traded | 4,334 |
Average profit | 8,354,027 cr |
Highest single transaction | 182,008,200 cr |
Mining |
|
Profits from mining | 1,301,100,273 cr |
Minerals refined | 1,637 |
Materials collected | 6,986 |
Exploration |
|
Systems visited | 2,101 |
Profits from exploration | 164,812,581 cr |
Level 2 detailed scans | 5,136 |
Level 3 detailed scans | 6,058 |
Highest payout | 8,396,591 cr |
Total hyperspace distance | 80,900 ly |
Total hyperspace jumps | 3,294 |
Max distance from start | 4,144.34 ly |
Max distance from Sol | 4,075.45 ly |
Max distance from Colonia | 25,912.63 ly |
Approximate time played | 2W 3D 12H 54M |
Passengers |
|
Total bulk passengers delivered | 11,871 |
Total VIPs delivered | 35 |
Total delivered | 11,906 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 19,046 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 522 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 153 |
Grade 3 upgrades generated | 143 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 625,044 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 41M 55S |
Time in gunner role | 9M 2S |
Total fines accrued | 100 cr |