CMDR OverSavior profile
(Mamba)
Federation: Post Captain
Empire: Serf
Balance |
|
---|---|
Current assets | 726,258,964 cr |
Credits spent on ships | 627,696,601 cr |
Credits spent on outfitting | 862,441,210 cr |
Credits spent on repairs | 19,082,130 cr |
Credits spent on fuel | 218,578 cr |
Credits spent on munitions | 1,120,691 cr |
Insurance claims | 85 |
Total claim costs | 203,811,591 cr |
Combat |
|
Bounties claimed | 697 |
Profit from bounties | 47,871,966 cr |
Combat bonds | 440 |
Profit from combat bonds | 55,192,470 cr |
Assassinations | 88 |
Profit from assassinations | 37,843,323 cr |
Highest single reward | 305,032 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 156 |
Lifetime fines value | 1,950,222 cr |
Bounties received/earned | 244 |
Lifetime bounty value | 423,400 cr |
Highest bounty issued | 14,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 280,255 cr |
Commodities smuggled | 128 |
Average profit | 25,478 cr |
Highest single transaction | 123,472 cr |
Trading |
|
Market network | 28 |
Trading profit | 25,171,060 cr |
Commodities traded | 1,060 |
Average profit | 216,992 cr |
Highest single transaction | 13,030,784 cr |
Mining |
|
Profits from mining | 18,174,831 cr |
Minerals refined | 511 |
Materials collected | 7,424 |
Exploration |
|
Systems visited | 6,080 |
Profits from exploration | 292,009,565 cr |
Level 2 detailed scans | 10,162 |
Level 3 detailed scans | 11,491 |
Highest payout | 3,867,701 cr |
Total hyperspace distance | 453,847 ly |
Total hyperspace jumps | 7,448 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 5W 5D 10H 25M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1,762 |
Total delivered | 1,762 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 167,193 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 629 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 152 |
Grade 3 upgrades generated | 144 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 67 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 37S |
Time in gunner role | 56M 58S |