CMDR MagnaDoodle profile
(Type-9 Heavy)
Federation: Post Captain
Empire: King
Balance |
|
---|---|
Current assets | 3,717,202,596 cr |
Credits spent on ships | 501,177,583 cr |
Credits spent on outfitting | 1,327,955,708 cr |
Credits spent on repairs | 7,157,072 cr |
Credits spent on fuel | 813,937 cr |
Credits spent on munitions | 831,812 cr |
Insurance claims | 42 |
Total claim costs | 77,836,611 cr |
Combat |
|
Bounties claimed | 1,291 |
Profit from bounties | 40,474,286 cr |
Combat bonds | 1,529 |
Profit from combat bonds | 48,371,226 cr |
Assassinations | 213 |
Profit from assassinations | 8,254,306 cr |
Highest single reward | 1,932,139 cr |
Skimmers killed | 86 |
Crime |
|
Fines issued | 475 |
Lifetime fines value | 4,098,955 cr |
Bounties received/earned | 1,197 |
Lifetime bounty value | 3,895,250 cr |
Highest bounty issued | 15,980 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 10,746,730 cr |
Commodities smuggled | 6,416 |
Average profit | 100,437 cr |
Highest single transaction | 1,831,920 cr |
Trading |
|
Market network | 297 |
Trading profit | 2,433,573,497 cr |
Commodities traded | 213,270 |
Average profit | 1,989,839 cr |
Highest single transaction | 159,348,384 cr |
Mining |
|
Profits from mining | 1,747,835,106 cr |
Minerals refined | 2,273 |
Materials collected | 13,584 |
Exploration |
|
Systems visited | 24,752 |
Profits from exploration | 707,828,543 cr |
Level 2 detailed scans | 33,440 |
Level 3 detailed scans | 57,550 |
Highest payout | 9,872,182 cr |
Total hyperspace distance | 704,615 ly |
Total hyperspace jumps | 29,036 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 12W 2D 8H |
Passengers |
|
Total bulk passengers delivered | 1,182 |
Total VIPs delivered | 387 |
Total delivered | 1,569 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 40 |
Total profit | 1,134,279 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 695 |
Grade 1 upgrades generated | 240 |
Grade 2 upgrades generated | 222 |
Grade 3 upgrades generated | 151 |
Grade 4 upgrades generated | 77 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 463,668,276 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |