CMDR EXGUN profile
(Krait Phantom)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 774,878,311 cr |
Credits spent on ships | 1,165,885,513 cr |
Credits spent on outfitting | 1,599,836,677 cr |
Credits spent on repairs | 2,350,088 cr |
Credits spent on fuel | 61,997 cr |
Credits spent on munitions | 227,105 cr |
Insurance claims | 13 |
Total claim costs | 68,743,180 cr |
Combat |
|
Bounties claimed | 161 |
Profit from bounties | 7,235,674 cr |
Combat bonds | 1 |
Profit from combat bonds | 18,400 cr |
Assassinations | 1 |
Profit from assassinations | 146,976 cr |
Highest single reward | 144,197 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 9,250 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 257,200 cr |
Highest bounty issued | 153,700 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 24,913 cr |
Commodities smuggled | 7 |
Average profit | 12,457 cr |
Highest single transaction | 23,865 cr |
Trading |
|
Market network | 11 |
Trading profit | 51,738,991 cr |
Commodities traded | 1,918 |
Average profit | 663,320 cr |
Highest single transaction | 8,061,312 cr |
Mining |
|
Profits from mining | 51,111,728 cr |
Minerals refined | 1,892 |
Materials collected | 6,979 |
Exploration |
|
Systems visited | 6,584 |
Profits from exploration | 413,021,357 cr |
Level 2 detailed scans | 14,760 |
Level 3 detailed scans | 15,090 |
Highest payout | 7,287,618 cr |
Total hyperspace distance | 530,888 ly |
Total hyperspace jumps | 7,314 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,252.18 ly |
Approximate time played | 5W 4D 12H 24M |
Passengers |
|
Total bulk passengers delivered | 1,207 |
Total VIPs delivered | 1,236 |
Total delivered | 2,443 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 352,311 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 511 |
Grade 1 upgrades generated | 135 |
Grade 2 upgrades generated | 123 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 3,734,023 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 28M 32S |