CMDR Xeleas profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2,759,004,667 cr |
Credits spent on ships | 710,796,770 cr |
Credits spent on outfitting | 2,007,638,262 cr |
Credits spent on repairs | 23,722,547 cr |
Credits spent on fuel | 319,245 cr |
Credits spent on munitions | 782,184 cr |
Insurance claims | 175 |
Total claim costs | 221,716,929 cr |
Combat |
|
Bounties claimed | 1,338 |
Profit from bounties | 51,170,512 cr |
Combat bonds | 389 |
Profit from combat bonds | 12,707,921 cr |
Assassinations | 9 |
Profit from assassinations | 3,396,667 cr |
Highest single reward | 278,300 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 151 |
Lifetime fines value | 53,520 cr |
Bounties received/earned | 111 |
Lifetime bounty value | 109,115 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2,046,400 cr |
Commodities smuggled | 864 |
Average profit | 227,378 cr |
Highest single transaction | 1,275,024 cr |
Trading |
|
Market network | 53 |
Trading profit | 42,771,319 cr |
Commodities traded | 23,444 |
Average profit | 221,613 cr |
Highest single transaction | 3,874,464 cr |
Mining |
|
Profits from mining | 738,204 cr |
Minerals refined | 536 |
Materials collected | 7,685 |
Exploration |
|
Systems visited | 4,597 |
Profits from exploration | 171,529,547 cr |
Level 2 detailed scans | 4,090 |
Level 3 detailed scans | 4,337 |
Highest payout | 2,693,038 cr |
Total hyperspace distance | 197,021 ly |
Total hyperspace jumps | 6,936 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,619.11 ly |
Approximate time played | 5W 2D 4H 16M |
Passengers |
|
Total bulk passengers delivered | 1,911 |
Total VIPs delivered | 98 |
Total delivered | 2,009 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,941 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,098 |
Grade 1 upgrades generated | 227 |
Grade 2 upgrades generated | 142 |
Grade 3 upgrades generated | 197 |
Grade 4 upgrades generated | 194 |
Grade 5 upgrades generated | 338 |
Crew |
|
Crew credits earned | 357,534,555 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 46M 17S |
Time in gunner role | 1H 20M 52S |