CMDR Havoc4U profile
(Type-8 Transporter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 96,881,864,677 cr |
Credits spent on ships | 1,618,667,152 cr |
Credits spent on outfitting | 7,140,429,743 cr |
Credits spent on repairs | 93,418,963 cr |
Credits spent on fuel | 1,857,980 cr |
Credits spent on munitions | 27,867,746 cr |
Insurance claims | 127 |
Total claim costs | 806,827,191 cr |
Combat |
|
Bounties claimed | 21,925 |
Profit from bounties | 1,841,228,933 cr |
Combat bonds | 21,774 |
Profit from combat bonds | 78,646,588,857 cr |
Assassinations | 3 |
Profit from assassinations | 727,209 cr |
Highest single reward | 1,189,075 cr |
Skimmers killed | 3,291 |
Crime |
|
Fines issued | 312 |
Lifetime fines value | 4,070,433 cr |
Bounties received/earned | 816 |
Lifetime bounty value | 652,450 cr |
Highest bounty issued | 11,565 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 391,512 cr |
Commodities smuggled | 1,316 |
Average profit | 11,864 cr |
Highest single transaction | 1,011,600 cr |
Trading |
|
Market network | 466 |
Trading profit | 18,330,268,989 cr |
Commodities traded | 118,131 |
Average profit | 4,489,412 cr |
Highest single transaction | 261,390,600 cr |
Mining |
|
Profits from mining | 18,806,110,671 cr |
Minerals refined | 39,690 |
Materials collected | 84,402 |
Exploration |
|
Systems visited | 14,070 |
Profits from exploration | 2,371,484,647 cr |
Level 2 detailed scans | 48,212 |
Level 3 detailed scans | 62,005 |
Highest payout | 12,367,567 cr |
Total hyperspace distance | 910,687 ly |
Total hyperspace jumps | 32,377 |
Max distance from start | 25,345.55 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,216.42 ly |
Approximate time played | 132W 5D 19H 20M |
Passengers |
|
Total bulk passengers delivered | 100 |
Total VIPs delivered | 5 |
Total delivered | 105 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 682 |
Total profit | 14,436,032 cr |
Total rescue transactions | 204 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 7,582 |
Grade 1 upgrades generated | 681 |
Grade 2 upgrades generated | 856 |
Grade 3 upgrades generated | 1,305 |
Grade 4 upgrades generated | 1,826 |
Grade 5 upgrades generated | 2,914 |
Crew |
|
Crew credits earned | 10,604,761,801 cr |
Crew hired | 18 |
Crew fired | 13 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 5H 25M 23S |
Time in gunner role | 7M 48S |
Time in fighter con role | 22M 8S |
Total credits accrued | 946,322 cr |