CMDR Tom A Sawyer profile
(Type-9 Heavy)
Federation: Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 1,292,511,613 cr |
Credits spent on ships | 951,366,264 cr |
Credits spent on outfitting | 1,609,599,009 cr |
Credits spent on repairs | 18,059,340 cr |
Credits spent on fuel | 115,388 cr |
Credits spent on munitions | 607,038 cr |
Insurance claims | 73 |
Total claim costs | 220,433,574 cr |
Combat |
|
Bounties claimed | 2,383 |
Profit from bounties | 54,005,577 cr |
Combat bonds | 1 |
Profit from combat bonds | 9,200 cr |
Assassinations | 7 |
Profit from assassinations | 4,424,347 cr |
Highest single reward | 398,889 cr |
Skimmers killed | 555 |
Crime |
|
Fines issued | 213 |
Lifetime fines value | 3,878,886 cr |
Bounties received/earned | 371 |
Lifetime bounty value | 202,975 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 59 |
Black market profit | 2,357,078 cr |
Commodities smuggled | 1,416 |
Average profit | 13,023 cr |
Highest single transaction | 484,416 cr |
Trading |
|
Market network | 534 |
Trading profit | 166,726,599 cr |
Commodities traded | 168,283 |
Average profit | 76,868 cr |
Highest single transaction | 7,598,475 cr |
Mining |
|
Profits from mining | 3,478,139 cr |
Minerals refined | 487 |
Materials collected | 14,240 |
Exploration |
|
Systems visited | 6,359 |
Profits from exploration | 421,288,525 cr |
Level 2 detailed scans | 19,751 |
Level 3 detailed scans | 49,408 |
Highest payout | 13,434,940 cr |
Total hyperspace distance | 154,824 ly |
Total hyperspace jumps | 9,602 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,356.25 ly |
Approximate time played | 9W 6D 23H 20M |
Passengers |
|
Total bulk passengers delivered | 434 |
Total VIPs delivered | 22 |
Total delivered | 456 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 151 |
Total profit | 5,499,771 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 256 |
Grade 1 upgrades generated | 88 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 20 |
Multi-Crew |
|
Total time in multi-crew | 5M 36S |
Time in gunner role | 3M 34S |