CMDR Sleep Runner profile
(Mamba)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17,992,649,144 cr |
Credits spent on ships | 1,964,376,725 cr |
Credits spent on outfitting | 8,176,222,007 cr |
Credits spent on repairs | 59,606,635 cr |
Credits spent on fuel | 706,491 cr |
Credits spent on munitions | 7,247,789 cr |
Insurance claims | 144 |
Total claim costs | 383,733,883 cr |
Combat |
|
Bounties claimed | 4,542 |
Profit from bounties | 480,503,374 cr |
Combat bonds | 4,584 |
Profit from combat bonds | 301,725,075 cr |
Assassinations | 105 |
Profit from assassinations | 73,318,714 cr |
Highest single reward | 1,425,800 cr |
Skimmers killed | 107 |
Crime |
|
Fines issued | 1,070 |
Lifetime fines value | 3,220,907 cr |
Bounties received/earned | 2,107 |
Lifetime bounty value | 32,140,786 cr |
Highest bounty issued | 4,022,600 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | -108,140,522 cr |
Commodities smuggled | 5,221 |
Average profit | -2,162,810 cr |
Highest single transaction | 978,432 cr |
Trading |
|
Market network | 185 |
Trading profit | 16,503,458,085 cr |
Commodities traded | 97,505 |
Average profit | 18,296,517 cr |
Highest single transaction | 997,388,928 cr |
Mining |
|
Profits from mining | 15,686,568,553 cr |
Minerals refined | 34,138 |
Materials collected | 58,823 |
Exploration |
|
Systems visited | 6,613 |
Profits from exploration | 957,752,836 cr |
Level 2 detailed scans | 16,524 |
Level 3 detailed scans | 20,267 |
Highest payout | 12,262,418 cr |
Total hyperspace distance | 302,322 ly |
Total hyperspace jumps | 10,121 |
Max distance from start | 28,679.28 ly |
Max distance from Sol | 22,204.98 ly |
Max distance from Colonia | 23,002.75 ly |
Approximate time played | 17W 5D 16H 18M |
Passengers |
|
Total bulk passengers delivered | 3,231 |
Total VIPs delivered | 308 |
Total delivered | 3,539 |
Total ejected | 113 |
Search and Rescue |
|
Total items rescued | 381 |
Total profit | 1,445,508 cr |
Total rescue transactions | 55 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 5,041 |
Grade 1 upgrades generated | 815 |
Grade 2 upgrades generated | 952 |
Grade 3 upgrades generated | 1,329 |
Grade 4 upgrades generated | 1,211 |
Grade 5 upgrades generated | 734 |
Crew |
|
Crew credits earned | 1,273,438,002 cr |
Crew hired | 18 |
Crew fired | 17 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 2M 4S |
Time in gunner role | 26M 23S |
Time in fighter con role | 47M 25S |
Total credits accrued | 491,313 cr |
Total fines accrued | 1,000 cr |