CMDR ParanoiaBOTS profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,736,954,210 cr |
Credits spent on ships | 2,434,265,370 cr |
Credits spent on outfitting | 4,274,239,465 cr |
Credits spent on repairs | 17,097,200 cr |
Credits spent on fuel | 212,898 cr |
Credits spent on munitions | 1,900,716 cr |
Insurance claims | 25 |
Total claim costs | 154,126,287 cr |
Combat |
|
Bounties claimed | 1,022 |
Profit from bounties | 40,140,413 cr |
Combat bonds | 17 |
Profit from combat bonds | 170,000 cr |
Assassinations | 17 |
Profit from assassinations | 1,739,839 cr |
Highest single reward | 289,774 cr |
Skimmers killed | 1,129 |
Crime |
|
Fines issued | 288 |
Lifetime fines value | 486,554 cr |
Bounties received/earned | 2,270 |
Lifetime bounty value | 1,671,930 cr |
Highest bounty issued | 329,600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 52 |
Trading profit | 3,129,219,316 cr |
Commodities traded | 9,881 |
Average profit | 14,760,468 cr |
Highest single transaction | 414,885,750 cr |
Mining |
|
Profits from mining | 3,117,908,901 cr |
Minerals refined | 3,395 |
Materials collected | 9,352 |
Exploration |
|
Systems visited | 7,427 |
Profits from exploration | 501,927,014 cr |
Level 2 detailed scans | 3,524 |
Level 3 detailed scans | 5,150 |
Highest payout | 4,447,022 cr |
Total hyperspace distance | 272,117 ly |
Total hyperspace jumps | 8,942 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 4W 4D 19H 25M |
Passengers |
|
Total bulk passengers delivered | 9,466 |
Total VIPs delivered | 11 |
Total delivered | 9,477 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61,324 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 526 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 157 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 511,638,669 cr |
Crew hired | 8 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 12M 44S |
Time in gunner role | 33M 34S |
Time in fighter con role | 44M 26S |
Total credits accrued | 1,278,330 cr |