CMDR endlessfalls profile
(Imperial Courier)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 18,282,496,491 cr |
Credits spent on ships | 1,262,825,839 cr |
Credits spent on outfitting | 3,104,593,053 cr |
Credits spent on repairs | 7,576,496 cr |
Credits spent on fuel | 1,444,755 cr |
Credits spent on munitions | 1,451,276 cr |
Insurance claims | 11 |
Total claim costs | 9,776,825 cr |
Combat |
|
Bounties claimed | 4,010 |
Profit from bounties | 125,484,892 cr |
Combat bonds | 706 |
Profit from combat bonds | 43,120,736 cr |
Assassinations | 72 |
Profit from assassinations | 11,078,765 cr |
Highest single reward | 668,999 cr |
Skimmers killed | 169 |
Crime |
|
Fines issued | 373 |
Lifetime fines value | 138,923 cr |
Bounties received/earned | 770 |
Lifetime bounty value | 2,800,418 cr |
Highest bounty issued | 22,800 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 1,049,129 cr |
Commodities smuggled | 148 |
Average profit | 24,979 cr |
Highest single transaction | 170,805 cr |
Trading |
|
Market network | 231 |
Trading profit | 17,809,502,320 cr |
Commodities traded | 399,509 |
Average profit | 12,074,239 cr |
Highest single transaction | 285,020,064 cr |
Mining |
|
Profits from mining | 2,734,933,412 cr |
Minerals refined | 5,623 |
Materials collected | 20,534 |
Exploration |
|
Systems visited | 23,260 |
Profits from exploration | 11,143,581,259 cr |
Level 2 detailed scans | 88,959 |
Level 3 detailed scans | 513,876 |
Highest payout | 52,874,595 cr |
Total hyperspace distance | 861,564 ly |
Total hyperspace jumps | 29,326 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 24W 3D 6M |
Passengers |
|
Total bulk passengers delivered | 5,031 |
Total VIPs delivered | 8 |
Total delivered | 5,039 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 488,839 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,591 |
Grade 1 upgrades generated | 197 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 250 |
Grade 4 upgrades generated | 307 |
Grade 5 upgrades generated | 667 |
Crew |
|
Crew credits earned | 1,916,821,712 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 6H 13M 52S |
Time in gunner role | 2H 24M 30S |