CMDR tyral profile
(Type-8 Transporter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,464,288,579 cr |
Credits spent on ships | 2,595,627,531 cr |
Credits spent on outfitting | 6,504,534,174 cr |
Credits spent on repairs | 6,184,111 cr |
Credits spent on fuel | 1,039,579 cr |
Credits spent on munitions | 1,213,496 cr |
Insurance claims | 36 |
Total claim costs | 122,061,000 cr |
Combat |
|
Bounties claimed | 2,103 |
Profit from bounties | 120,685,576 cr |
Combat bonds | 149 |
Profit from combat bonds | 11,887,154 cr |
Assassinations | 2 |
Profit from assassinations | 92,158 cr |
Highest single reward | 1,411,099 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 285 |
Lifetime fines value | 1,168,012 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 41,165 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 14,771,289 cr |
Commodities smuggled | 5,488 |
Average profit | 527,546 cr |
Highest single transaction | 1,054,938 cr |
Trading |
|
Market network | 443 |
Trading profit | 19,842,287,907 cr |
Commodities traded | 1,283,091 |
Average profit | 7,254,950 cr |
Highest single transaction | 164,374,100 cr |
Mining |
|
Profits from mining | 342,283,733 cr |
Minerals refined | 2,524 |
Materials collected | 10,617 |
Exploration |
|
Systems visited | 7,390 |
Profits from exploration | 943,705,082 cr |
Level 2 detailed scans | 38,061 |
Level 3 detailed scans | 59,681 |
Highest payout | 14,280,940 cr |
Total hyperspace distance | 351,467 ly |
Total hyperspace jumps | 13,616 |
Max distance from start | 32,961.16 ly |
Max distance from Sol | 32,960.82 ly |
Max distance from Colonia | 35,770.06 ly |
Approximate time played | 12W 3D 20H 12M |
Passengers |
|
Total bulk passengers delivered | 5,106 |
Total VIPs delivered | 80 |
Total delivered | 5,186 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 226 |
Total profit | 4,505,056 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 428 |
Grade 1 upgrades generated | 153 |
Grade 2 upgrades generated | 63 |
Grade 3 upgrades generated | 88 |
Grade 4 upgrades generated | 69 |
Grade 5 upgrades generated | 55 |
Crew |
|
Crew credits earned | 1,239,972,378 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 45M 9S |
Time in gunner role | 5M 11S |