CMDR Dairo profile
(Federal Corvette)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 27,025,894,316 cr |
Credits spent on ships | 1,323,027,984 cr |
Credits spent on outfitting | 2,521,726,852 cr |
Credits spent on repairs | 11,937,314 cr |
Credits spent on fuel | 908,143 cr |
Credits spent on munitions | 2,208,554 cr |
Insurance claims | 45 |
Total claim costs | 118,129,321 cr |
Combat |
|
Bounties claimed | 1,701 |
Profit from bounties | 245,063,058 cr |
Combat bonds | 2,856 |
Profit from combat bonds | 1,517,934,444 cr |
Assassinations | 97 |
Profit from assassinations | 67,811,574 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 261 |
Crime |
|
Fines issued | 913 |
Lifetime fines value | 1,584,362 cr |
Bounties received/earned | 6,999 |
Lifetime bounty value | 12,306,475 cr |
Highest bounty issued | 3,091,900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 928,285 cr |
Commodities smuggled | 304 |
Average profit | 44,204 cr |
Highest single transaction | 192,288 cr |
Trading |
|
Market network | 197 |
Trading profit | 3,154,479,148 cr |
Commodities traded | 94,328 |
Average profit | 1,213,728 cr |
Highest single transaction | 265,278,050 cr |
Mining |
|
Profits from mining | 1,002,290,714 cr |
Minerals refined | 1,101 |
Materials collected | 10,952 |
Exploration |
|
Systems visited | 8,495 |
Profits from exploration | 862,305,931 cr |
Level 2 detailed scans | 31,101 |
Level 3 detailed scans | 36,011 |
Highest payout | 11,021,102 cr |
Total hyperspace distance | 523,088 ly |
Total hyperspace jumps | 13,606 |
Max distance from start | 45,531.20 ly |
Max distance from Sol | 45,558.06 ly |
Max distance from Colonia | 47,865.95 ly |
Approximate time played | 9W 2D 5H 34M |
Passengers |
|
Total bulk passengers delivered | 6,525 |
Total VIPs delivered | 771 |
Total delivered | 7,296 |
Total ejected | 238 |
Search and Rescue |
|
Total items rescued | 391 |
Total profit | 7,385,072 cr |
Total rescue transactions | 69 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,681 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 285 |
Grade 3 upgrades generated | 355 |
Grade 4 upgrades generated | 368 |
Grade 5 upgrades generated | 403 |
Crew |
|
Crew credits earned | 41,735,229 cr |
Crew hired | 13 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 10H 20M 18S |
Time in gunner role | 32M 58S |
Total credits accrued | 227,601 cr |