CMDR ALBERT VC profile
(Mandalay)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 59,100,438,101 cr |
Credits spent on ships | 2,003,812,703 cr |
Credits spent on outfitting | 7,627,425,716 cr |
Credits spent on repairs | 34,068,131 cr |
Credits spent on fuel | 2,690,571 cr |
Credits spent on munitions | 200,545 cr |
Insurance claims | 41 |
Total claim costs | 272,709,572 cr |
Combat |
|
Bounties claimed | 15,507 |
Profit from bounties | 373,028,309 cr |
Combat bonds | 94 |
Profit from combat bonds | 2,482,600 cr |
Assassinations | 15 |
Profit from assassinations | 4,350,934 cr |
Highest single reward | 249,337 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 8,270,503 cr |
Bounties received/earned | 55 |
Lifetime bounty value | 76,760 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 50,960 cr |
Commodities smuggled | 280 |
Average profit | 50,960 cr |
Highest single transaction | 50,960 cr |
Trading |
|
Market network | 990 |
Trading profit | 1,513,939,545 cr |
Commodities traded | 991,757 |
Average profit | 424,548 cr |
Highest single transaction | 3,256,560 cr |
Mining |
|
Profits from mining | 3,492 cr |
Minerals refined | 2 |
Materials collected | 5,056 |
Exploration |
|
Systems visited | 52,757 |
Profits from exploration | 32,939,049,528 cr |
Level 2 detailed scans | 336,271 |
Level 3 detailed scans | 1,112,456 |
Highest payout | 22,908,971 cr |
Total hyperspace distance | 1,967,772 ly |
Total hyperspace jumps | 62,693 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,713.48 ly |
Approximate time played | 50W 1D 14H 36M |
Passengers |
|
Total bulk passengers delivered | 81 |
Total VIPs delivered | 87 |
Total delivered | 168 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 76,368 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 189 |
Grade 1 upgrades generated | 25 |
Grade 2 upgrades generated | 45 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 22 |