CMDR Philip Bannor profile
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(Python)
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Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31,205,139,683 cr |
Credits spent on ships | 621,190,793 cr |
Credits spent on outfitting | 1,180,944,912 cr |
Credits spent on repairs | 3,114,058 cr |
Credits spent on fuel | 24,999 cr |
Credits spent on munitions | 244,212 cr |
Insurance claims | 4 |
Total claim costs | 3,868,585 cr |
Combat |
|
Bounties claimed | 1,421 |
Profit from bounties | 150,306,898 cr |
Combat bonds | 56 |
Profit from combat bonds | 2,432,929 cr |
Assassinations | 12 |
Profit from assassinations | 1,905,673 cr |
Highest single reward | 1,622,163 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 306,962 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 40,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 65,866 cr |
Commodities smuggled | 9 |
Average profit | 8,233 cr |
Highest single transaction | 18,110 cr |
Trading |
|
Market network | 56 |
Trading profit | 14,157,194,832 cr |
Commodities traded | 14,528 |
Average profit | 92,530,685 cr |
Highest single transaction | 619,297,792 cr |
Mining |
|
Profits from mining | 14,048,238,152 cr |
Minerals refined | 12,734 |
Materials collected | 29,952 |
Exploration |
|
Systems visited | 2,577 |
Profits from exploration | 444,049,696 cr |
Level 2 detailed scans | 10,958 |
Level 3 detailed scans | 10,958 |
Highest payout | 13,761,283 cr |
Total hyperspace distance | 140,638 ly |
Total hyperspace jumps | 3,723 |
Max distance from start | 16,184.66 ly |
Max distance from Sol | 65,604.91 ly |
Max distance from Colonia | 46,511.16 ly |
Approximate time played | 6W 4D 21H 39M |
Passengers |
|
Total bulk passengers delivered | 682 |
Total VIPs delivered | 2 |
Total delivered | 684 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 1,665,300 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,163 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 220 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 210 |
Grade 5 upgrades generated | 302 |
Multi-Crew |
|
Total time in multi-crew | 8H 35M 12S |
Time in gunner role | 24S |
Total credits accrued | 14,036,914 cr |
Total fines accrued | 15,300 cr |