CMDR Philip Bannor profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 55,614,712,990 cr |
Credits spent on ships | 3,369,670,740 cr |
Credits spent on outfitting | 9,905,792,813 cr |
Credits spent on repairs | 33,987,125 cr |
Credits spent on fuel | 624,709 cr |
Credits spent on munitions | 1,738,059 cr |
Insurance claims | 31 |
Total claim costs | 157,159,322 cr |
Combat |
|
Bounties claimed | 13,985 |
Profit from bounties | 1,747,057,160 cr |
Combat bonds | 2,015 |
Profit from combat bonds | 154,512,904 cr |
Assassinations | 24 |
Profit from assassinations | 5,519,121 cr |
Highest single reward | 1,809,500 cr |
Skimmers killed | 1,389 |
Crime |
|
Fines issued | 207 |
Lifetime fines value | 82,766 cr |
Bounties received/earned | 1,734 |
Lifetime bounty value | 383,090 cr |
Highest bounty issued | 72,400 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 918,359 cr |
Commodities smuggled | 368 |
Average profit | 102,040 cr |
Highest single transaction | 837,949 cr |
Trading |
|
Market network | 145 |
Trading profit | 17,053,476,425 cr |
Commodities traded | 34,897 |
Average profit | 19,118,247 cr |
Highest single transaction | 622,066,176 cr |
Mining |
|
Profits from mining | 19,835,829,720 cr |
Minerals refined | 25,217 |
Materials collected | 70,182 |
Exploration |
|
Systems visited | 9,320 |
Profits from exploration | 627,553,899 cr |
Level 2 detailed scans | 27,198 |
Level 3 detailed scans | 28,880 |
Highest payout | 12,041,300 cr |
Total hyperspace distance | 588,166 ly |
Total hyperspace jumps | 14,983 |
Max distance from start | 65,547.87 ly |
Max distance from Sol | 65,604.91 ly |
Max distance from Colonia | 46,511.16 ly |
Approximate time played | 25W 12H 39M |
Passengers |
|
Total bulk passengers delivered | 9,348 |
Total VIPs delivered | 17,601 |
Total delivered | 26,949 |
Total ejected | 102 |
Search and Rescue |
|
Total items rescued | 80 |
Total profit | 1,317,122 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7,322 |
Grade 1 upgrades generated | 1,051 |
Grade 2 upgrades generated | 1,276 |
Grade 3 upgrades generated | 1,464 |
Grade 4 upgrades generated | 1,702 |
Grade 5 upgrades generated | 1,829 |
Crew |
|
Crew credits earned | 952,645,738 cr |
Crew hired | 25 |
Crew fired | 24 |
Multi-Crew |
|
Total time in multi-crew | 9H 27M 20S |