CMDR TheScoob profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,974,884,957 cr |
Credits spent on ships | 752,511,298 cr |
Credits spent on outfitting | 477,313,281 cr |
Credits spent on repairs | 12,831,989 cr |
Credits spent on fuel | 48,227 cr |
Credits spent on munitions | 352,137 cr |
Insurance claims | 19 |
Total claim costs | 26,106,046 cr |
Combat |
|
Bounties claimed | 57 |
Profit from bounties | 2,563,233 cr |
Combat bonds | 33 |
Profit from combat bonds | 1,364,084 cr |
Assassinations | 2 |
Profit from assassinations | 185,616 cr |
Highest single reward | 63,987 cr |
Skimmers killed | 291 |
Crime |
|
Fines issued | 50 |
Lifetime fines value | 614,637 cr |
Bounties received/earned | 277 |
Lifetime bounty value | 62,700 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7,485,340 cr |
Commodities smuggled | 62 |
Average profit | 575,795 cr |
Highest single transaction | 5,668,240 cr |
Trading |
|
Market network | 60 |
Trading profit | 584,138,142 cr |
Commodities traded | 1,583 |
Average profit | 4,000,946 cr |
Highest single transaction | 184,209,273 cr |
Mining |
|
Profits from mining | 582,104,995 cr |
Minerals refined | 506 |
Materials collected | 3,689 |
Exploration |
|
Systems visited | 6,521 |
Profits from exploration | 1,034,140,369 cr |
Level 2 detailed scans | 10,257 |
Level 3 detailed scans | 12,524 |
Highest payout | 9,097,971 cr |
Total hyperspace distance | 444,610 ly |
Total hyperspace jumps | 7,080 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 5W 3D 7H 22M |
Passengers |
|
Total bulk passengers delivered | 39 |
Total VIPs delivered | 282 |
Total delivered | 321 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 351,641 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 383 |
Grade 1 upgrades generated | 108 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 64 |
Crew |
|
Crew credits earned | 35,350,145 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M 3S |
Time in gunner role | 1H 27M 21S |
Total credits accrued | 186,449 cr |