CMDR DarkusCanning profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 793,575,561 cr |
Credits spent on ships | 412,119,665 cr |
Credits spent on outfitting | 297,459,951 cr |
Credits spent on repairs | 3,149,886 cr |
Credits spent on fuel | 34,533 cr |
Credits spent on munitions | 146,645 cr |
Insurance claims | 6 |
Total claim costs | 26,351,824 cr |
Combat |
|
Bounties claimed | 552 |
Profit from bounties | 21,409,493 cr |
Combat bonds | 37 |
Profit from combat bonds | 1,170,700 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 337,925 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 4 |
Lifetime fines value | 10,356 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 35,400 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 13,576 cr |
Commodities smuggled | 2 |
Average profit | 13,576 cr |
Highest single transaction | 13,576 cr |
Trading |
|
Market network | 27 |
Trading profit | 369,808,697 cr |
Commodities traded | 1,959 |
Average profit | 2,188,217 cr |
Highest single transaction | 131,237,618 cr |
Mining |
|
Profits from mining | 367,492,257 cr |
Minerals refined | 1,010 |
Materials collected | 2,867 |
Exploration |
|
Systems visited | 2,247 |
Profits from exploration | 142,574,872 cr |
Level 2 detailed scans | 189 |
Level 3 detailed scans | 939 |
Highest payout | 2,230,856 cr |
Total hyperspace distance | 109,910 ly |
Total hyperspace jumps | 2,888 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,435.84 ly |
Approximate time played | 1W 3D 6M |
Passengers |
|
Total bulk passengers delivered | 242 |
Total VIPs delivered | 213 |
Total delivered | 455 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 2,944 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 80 |
Grade 1 upgrades generated | 34 |
Grade 2 upgrades generated | 18 |
Grade 3 upgrades generated | 15 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 7 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 34S |
Time in gunner role | 46M 52S |
Total credits accrued | 3,889 cr |