CMDR ElectroSapien profile
(Type-9 Heavy)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 2,051,963,667 cr |
Credits spent on ships | 557,065,487 cr |
Credits spent on outfitting | 1,568,953,470 cr |
Credits spent on repairs | 9,339,342 cr |
Credits spent on fuel | 106,161 cr |
Credits spent on munitions | 1,530,272 cr |
Insurance claims | 14 |
Total claim costs | 109,461,766 cr |
Combat |
|
Bounties claimed | 660 |
Profit from bounties | 97,151,574 cr |
Combat bonds | 786 |
Profit from combat bonds | 124,146,042 cr |
Assassinations | 11 |
Profit from assassinations | 5,150,656 cr |
Highest single reward | 497,540 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 201 |
Lifetime fines value | 70,793 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 58,560 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 136,765 cr |
Commodities smuggled | 31 |
Average profit | 8,548 cr |
Highest single transaction | 62,976 cr |
Trading |
|
Market network | 34 |
Trading profit | 1,381,408,128 cr |
Commodities traded | 6,780 |
Average profit | 9,526,953 cr |
Highest single transaction | 265,532,000 cr |
Mining |
|
Profits from mining | 1,320,804,513 cr |
Minerals refined | 2,309 |
Materials collected | 8,469 |
Exploration |
|
Systems visited | 4,164 |
Profits from exploration | 579,048,098 cr |
Level 2 detailed scans | 20,243 |
Level 3 detailed scans | 21,233 |
Highest payout | 13,233,256 cr |
Total hyperspace distance | 173,322 ly |
Total hyperspace jumps | 4,761 |
Max distance from start | 13,826.35 ly |
Max distance from Sol | 13,870.28 ly |
Max distance from Colonia | 22,568.25 ly |
Approximate time played | 3W 5D 5H 4M |
Passengers |
|
Total bulk passengers delivered | 2,025 |
Total VIPs delivered | 0 |
Total delivered | 2,025 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,028 |
Grade 1 upgrades generated | 342 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 134 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 145,913,508 cr |
Crew hired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 23H 6M 26S |