CMDR M4DV1K profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,605,706,214 cr |
Credits spent on ships | 3,859,894,720 cr |
Credits spent on outfitting | 7,330,791,438 cr |
Credits spent on repairs | 29,437,533 cr |
Credits spent on fuel | 863,128 cr |
Credits spent on munitions | 2,260,167 cr |
Insurance claims | 57 |
Total claim costs | 272,751,112 cr |
Combat |
|
Bounties claimed | 3,159 |
Profit from bounties | 261,370,378 cr |
Combat bonds | 563 |
Profit from combat bonds | 29,616,751 cr |
Assassinations | 81 |
Profit from assassinations | 104,734,010 cr |
Highest single reward | 979,965 cr |
Skimmers killed | 3,356 |
Crime |
|
Fines issued | 268 |
Lifetime fines value | 1,342,153 cr |
Bounties received/earned | 2,664 |
Lifetime bounty value | 1,217,292 cr |
Highest bounty issued | 545,900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1,496,814 cr |
Commodities smuggled | 117 |
Average profit | 213,831 cr |
Highest single transaction | 558,826 cr |
Trading |
|
Market network | 88 |
Trading profit | 6,448,534,789 cr |
Commodities traded | 124,353 |
Average profit | 12,974,919 cr |
Highest single transaction | 778,338,816 cr |
Mining |
|
Profits from mining | 5,952,137,955 cr |
Minerals refined | 7,002 |
Materials collected | 33,749 |
Exploration |
|
Systems visited | 12,945 |
Profits from exploration | 889,116,674 cr |
Level 2 detailed scans | 32,099 |
Level 3 detailed scans | 33,911 |
Highest payout | 15,411,768 cr |
Total hyperspace distance | 814,345 ly |
Total hyperspace jumps | 17,977 |
Max distance from start | 47,696.01 ly |
Max distance from Sol | 47,764.89 ly |
Max distance from Colonia | 37,819.31 ly |
Approximate time played | 14W 2D 16H 6M |
Passengers |
|
Total bulk passengers delivered | 7,043 |
Total VIPs delivered | 1,115 |
Total delivered | 8,158 |
Total ejected | 249 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2,824 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4,145 |
Grade 1 upgrades generated | 775 |
Grade 2 upgrades generated | 546 |
Grade 3 upgrades generated | 987 |
Grade 4 upgrades generated | 1,067 |
Grade 5 upgrades generated | 770 |
Crew |
|
Crew credits earned | 1,667,769,111 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 35M 36S |
Time in gunner role | 5M 41S |
Time in fighter con role | 1M 46S |