CMDR cadetbdw profile
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3,627,015,980 cr |
Credits spent on ships | 2,051,742,166 cr |
Credits spent on outfitting | 1,979,049,033 cr |
Credits spent on repairs | 12,114,593 cr |
Credits spent on fuel | 309,124 cr |
Credits spent on munitions | 1,798,289 cr |
Insurance claims | 24 |
Total claim costs | 61,484,479 cr |
Combat |
|
Bounties claimed | 3,912 |
Profit from bounties | 229,790,491 cr |
Combat bonds | 613 |
Profit from combat bonds | 26,309,511 cr |
Assassinations | 19 |
Profit from assassinations | 10,493,483 cr |
Highest single reward | 831,406 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 25,743 cr |
Bounties received/earned | 230 |
Lifetime bounty value | 1,284,750 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 62,271 cr |
Commodities smuggled | 3 |
Average profit | 62,271 cr |
Highest single transaction | 62,271 cr |
Trading |
|
Market network | 85 |
Trading profit | 2,673,794,619 cr |
Commodities traded | 24,079 |
Average profit | 7,553,092 cr |
Highest single transaction | 228,874,727 cr |
Mining |
|
Profits from mining | 2,604,831,848 cr |
Minerals refined | 2,568 |
Materials collected | 8,735 |
Exploration |
|
Systems visited | 11,599 |
Profits from exploration | 341,590,926 cr |
Level 2 detailed scans | 9,410 |
Level 3 detailed scans | 7,738 |
Highest payout | 2,807,464 cr |
Total hyperspace distance | 513,297 ly |
Total hyperspace jumps | 14,732 |
Max distance from start | 25,869.51 ly |
Max distance from Sol | 25,925.58 ly |
Max distance from Colonia | 23,632.95 ly |
Approximate time played | 10W 2D 11H 1M |
Passengers |
|
Total bulk passengers delivered | 3,001 |
Total VIPs delivered | 315 |
Total delivered | 3,316 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 237,245 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 288 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 54 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 264,929,051 cr |
Crew hired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 6M 53S |
Time in gunner role | 59M 34S |
Total credits accrued | 1,332 cr |