CMDR _RUKUS_ profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,770,842,959 cr |
Credits spent on ships | 1,855,820,078 cr |
Credits spent on outfitting | 5,002,883,845 cr |
Credits spent on repairs | 51,696,377 cr |
Credits spent on fuel | 432,745 cr |
Credits spent on munitions | 3,033,784 cr |
Insurance claims | 56 |
Total claim costs | 374,292,161 cr |
Combat |
|
Bounties claimed | 1,322 |
Profit from bounties | 78,170,578 cr |
Combat bonds | 3,450 |
Profit from combat bonds | 113,670,692 cr |
Assassinations | 1 |
Profit from assassinations | 412,643 cr |
Highest single reward | 461,900 cr |
Skimmers killed | 155 |
Crime |
|
Fines issued | 244 |
Lifetime fines value | 213,630 cr |
Bounties received/earned | 457 |
Lifetime bounty value | 484,185 cr |
Highest bounty issued | 10,420 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 56,645 cr |
Commodities smuggled | 43 |
Average profit | 6,294 cr |
Highest single transaction | 16,899 cr |
Trading |
|
Market network | 87 |
Trading profit | 70,979,460 cr |
Commodities traded | 20,021 |
Average profit | 133,671 cr |
Highest single transaction | 2,091,264 cr |
Mining |
|
Profits from mining | 701,621 cr |
Minerals refined | 583 |
Materials collected | 19,467 |
Exploration |
|
Systems visited | 35,603 |
Profits from exploration | 4,395,479,717 cr |
Level 2 detailed scans | 2,831 |
Level 3 detailed scans | 18,214 |
Highest payout | 5,866,052 cr |
Total hyperspace distance | 1,323,756 ly |
Total hyperspace jumps | 37,777 |
Max distance from start | 65,302.00 ly |
Max distance from Sol | 65,359.00 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 13W 6D 12H 55M |
Passengers |
|
Total bulk passengers delivered | 11,949 |
Total VIPs delivered | 5,366 |
Total delivered | 17,315 |
Total ejected | 75 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 137,043 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,231 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 177 |
Grade 3 upgrades generated | 316 |
Grade 4 upgrades generated | 263 |
Grade 5 upgrades generated | 331 |
Crew |
|
Crew credits earned | 516,965,926 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 10H 35M 41S |
Time in gunner role | 3M 41S |