CMDR Tar-Palantir profile
(Python)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 4,562,933,431 cr |
Credits spent on ships | 321,788,465 cr |
Credits spent on outfitting | 1,147,299,816 cr |
Credits spent on repairs | 6,147,085 cr |
Credits spent on fuel | 393,676 cr |
Credits spent on munitions | 1,921,355 cr |
Insurance claims | 28 |
Total claim costs | 20,430,666 cr |
Combat |
|
Bounties claimed | 2,128 |
Profit from bounties | 160,395,922 cr |
Combat bonds | 746 |
Profit from combat bonds | 46,469,209 cr |
Assassinations | 164 |
Profit from assassinations | 196,793,889 cr |
Highest single reward | 1,534,414 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 87 |
Lifetime fines value | 131,405 cr |
Bounties received/earned | 73 |
Lifetime bounty value | 32,655 cr |
Highest bounty issued | 1,200 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 3,567,921 cr |
Commodities smuggled | 648 |
Average profit | 58,491 cr |
Highest single transaction | 960,664 cr |
Trading |
|
Market network | 371 |
Trading profit | 1,023,708,618 cr |
Commodities traded | 66,225 |
Average profit | 441,064 cr |
Highest single transaction | 244,407,075 cr |
Mining |
|
Profits from mining | 122,550,767 cr |
Minerals refined | 3,238 |
Materials collected | 20,452 |
Exploration |
|
Systems visited | 7,480 |
Profits from exploration | 1,097,427,398 cr |
Level 2 detailed scans | 29,025 |
Level 3 detailed scans | 45,906 |
Highest payout | 15,560,168 cr |
Total hyperspace distance | 365,172 ly |
Total hyperspace jumps | 11,124 |
Max distance from start | 36,967.55 ly |
Max distance from Sol | 37,034.59 ly |
Max distance from Colonia | 31,767.88 ly |
Approximate time played | 10W 2D 2H 47M |
Passengers |
|
Total bulk passengers delivered | 2,022 |
Total VIPs delivered | 1,638 |
Total delivered | 3,660 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 254 |
Total profit | 6,863,167 cr |
Total rescue transactions | 58 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2,016 |
Grade 1 upgrades generated | 294 |
Grade 2 upgrades generated | 370 |
Grade 3 upgrades generated | 479 |
Grade 4 upgrades generated | 393 |
Grade 5 upgrades generated | 480 |
Crew |
|
Crew credits earned | 24,186,748 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 53M 27S |
Time in gunner role | 1H 22M 54S |
Total credits accrued | 1,600,000 cr |