CMDR Psychobilli profile
(Type-10 Defender)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,836,592,528 cr |
Credits spent on ships | 1,310,285,084 cr |
Credits spent on outfitting | 4,467,728,196 cr |
Credits spent on repairs | 8,121,341 cr |
Credits spent on fuel | 803,124 cr |
Credits spent on munitions | 924,493 cr |
Insurance claims | 23 |
Total claim costs | 104,677,871 cr |
Combat |
|
Bounties claimed | 5,757 |
Profit from bounties | 188,395,191 cr |
Combat bonds | 443 |
Profit from combat bonds | 12,073,552 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 341 |
Crime |
|
Fines issued | 247 |
Lifetime fines value | 3,027,725 cr |
Bounties received/earned | 420 |
Lifetime bounty value | 138,470 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 440,907 cr |
Commodities smuggled | 43 |
Average profit | 20,996 cr |
Highest single transaction | 112,400 cr |
Trading |
|
Market network | 122 |
Trading profit | 914,439,383 cr |
Commodities traded | 416,839 |
Average profit | 785,601 cr |
Highest single transaction | 3,341,520 cr |
Mining |
|
Profits from mining | 3,506,921 cr |
Minerals refined | 1,204 |
Materials collected | 4,915 |
Exploration |
|
Systems visited | 5,660 |
Profits from exploration | 79,159,957 cr |
Level 2 detailed scans | 176 |
Level 3 detailed scans | 3,185 |
Highest payout | 701,756 cr |
Total hyperspace distance | 186,384 ly |
Total hyperspace jumps | 8,057 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,381.66 ly |
Approximate time played | 7W 4D 2H 42M |
Passengers |
|
Total bulk passengers delivered | 2,031 |
Total VIPs delivered | 45 |
Total delivered | 2,076 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,455 |
Grade 1 upgrades generated | 1,293 |
Grade 2 upgrades generated | 72 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 195,378,267 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 20M 1S |
Time in gunner role | 44M 35S |
Time in fighter con role | 24M 50S |
Total credits accrued | 2,153,264 cr |
Total fines accrued | 11,760 cr |