CMDR bitboy profile

(Imperial Cutter)

Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15,573,231,499 cr |
Credits spent on ships | 3,025,735,144 cr |
Credits spent on outfitting | 9,604,026,999 cr |
Credits spent on repairs | 198,298,465 cr |
Credits spent on fuel | 1,378,030 cr |
Credits spent on munitions | 9,832,005 cr |
Insurance claims | 104 |
Total claim costs | 1,199,747,113 cr |
Combat |
|
Bounties claimed | 8,940 |
Profit from bounties | 641,977,365 cr |
Combat bonds | 8,203 |
Profit from combat bonds | 510,425,877 cr |
Assassinations | 635 |
Profit from assassinations | 694,760,737 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 754 |
Crime |
|
Fines issued | 841 |
Lifetime fines value | 64,239,573 cr |
Bounties received/earned | 2,098 |
Lifetime bounty value | 4,196,011 cr |
Highest bounty issued | 406,100 cr |
Smuggling |
|
Black market network | 61 |
Black market profit | 4,299,943 cr |
Commodities smuggled | 1,899 |
Average profit | 16,350 cr |
Highest single transaction | 363,528 cr |
Trading |
|
Market network | 446 |
Trading profit | 434,256,954 cr |
Commodities traded | 85,175 |
Average profit | 184,398 cr |
Highest single transaction | 44,807,661 cr |
Mining |
|
Profits from mining | 302,259,906 cr |
Minerals refined | 8,448 |
Materials collected | 84,123 |
Exploration |
|
Systems visited | 26,040 |
Profits from exploration | 1,920,513,957 cr |
Level 2 detailed scans | 44,214 |
Level 3 detailed scans | 54,126 |
Highest payout | 12,631,808 cr |
Total hyperspace distance | 1,139,879 ly |
Total hyperspace jumps | 38,481 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 26W 1D 1H 58M |
Passengers |
|
Total bulk passengers delivered | 32,298 |
Total VIPs delivered | 1,052 |
Total delivered | 33,350 |
Total ejected | 216 |
Search and Rescue |
|
Total items rescued | 443 |
Total profit | 12,795,793 cr |
Total rescue transactions | 105 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 8,586 |
Grade 1 upgrades generated | 904 |
Grade 2 upgrades generated | 1,099 |
Grade 3 upgrades generated | 1,942 |
Grade 4 upgrades generated | 2,162 |
Grade 5 upgrades generated | 2,479 |
Crew |
|
Crew credits earned | 2,208,676,487 cr |
Crew hired | 32 |
Crew fired | 13 |
Crew lost | 21 |
Multi-Crew |
|
Total time in multi-crew | 2H 20M 46S |