CMDR bitboy profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,101,304,080 cr |
Credits spent on ships | 2,755,020,933 cr |
Credits spent on outfitting | 9,176,664,070 cr |
Credits spent on repairs | 169,691,114 cr |
Credits spent on fuel | 819,599 cr |
Credits spent on munitions | 8,610,177 cr |
Insurance claims | 98 |
Total claim costs | 1,072,424,478 cr |
Combat |
|
Bounties claimed | 8,129 |
Profit from bounties | 460,823,711 cr |
Combat bonds | 4,891 |
Profit from combat bonds | 136,778,310 cr |
Assassinations | 635 |
Profit from assassinations | 694,760,737 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 754 |
Crime |
|
Fines issued | 802 |
Lifetime fines value | 64,089,913 cr |
Bounties received/earned | 2,076 |
Lifetime bounty value | 4,145,911 cr |
Highest bounty issued | 406,100 cr |
Smuggling |
|
Black market network | 61 |
Black market profit | 4,299,943 cr |
Commodities smuggled | 1,899 |
Average profit | 16,350 cr |
Highest single transaction | 363,528 cr |
Trading |
|
Market network | 424 |
Trading profit | 131,342,580 cr |
Commodities traded | 70,068 |
Average profit | 66,301 cr |
Highest single transaction | 44,807,661 cr |
Mining |
|
Profits from mining | 69,895,372 cr |
Minerals refined | 1,384 |
Materials collected | 78,193 |
Exploration |
|
Systems visited | 24,703 |
Profits from exploration | 1,780,561,518 cr |
Level 2 detailed scans | 36,262 |
Level 3 detailed scans | 46,174 |
Highest payout | 12,631,808 cr |
Total hyperspace distance | 1,006,363 ly |
Total hyperspace jumps | 35,252 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 23W 4D 13H 5M |
Passengers |
|
Total bulk passengers delivered | 8,419 |
Total VIPs delivered | 1,035 |
Total delivered | 9,454 |
Total ejected | 216 |
Search and Rescue |
|
Total items rescued | 249 |
Total profit | 6,246,815 cr |
Total rescue transactions | 51 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 7,370 |
Grade 1 upgrades generated | 793 |
Grade 2 upgrades generated | 920 |
Grade 3 upgrades generated | 1,675 |
Grade 4 upgrades generated | 1,828 |
Grade 5 upgrades generated | 2,154 |
Crew |
|
Crew credits earned | 1,593,618,260 cr |
Crew hired | 32 |
Crew fired | 13 |
Crew lost | 21 |
Multi-Crew |
|
Total time in multi-crew | 2H 20M 46S |