CMDR Enablee profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15,159,420,314 cr |
Credits spent on ships | 2,385,219,381 cr |
Credits spent on outfitting | 5,259,092,039 cr |
Credits spent on repairs | 19,078,696 cr |
Credits spent on fuel | 353,379 cr |
Credits spent on munitions | 1,188,404 cr |
Insurance claims | 93 |
Total claim costs | 172,469,697 cr |
Combat |
|
Bounties claimed | 884 |
Profit from bounties | 86,891,027 cr |
Combat bonds | 1,013 |
Profit from combat bonds | 26,678,539 cr |
Assassinations | 3 |
Profit from assassinations | 2,083,660 cr |
Highest single reward | 450,829 cr |
Skimmers killed | 512 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 48,213,408 cr |
Bounties received/earned | 734 |
Lifetime bounty value | 164,555 cr |
Highest bounty issued | 30,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 36,748,891 cr |
Commodities smuggled | 4,634 |
Average profit | 918,722 cr |
Highest single transaction | 2,169,744 cr |
Trading |
|
Market network | 71 |
Trading profit | 11,863,286,560 cr |
Commodities traded | 24,530 |
Average profit | 19,011,677 cr |
Highest single transaction | 786,533,322 cr |
Mining |
|
Profits from mining | 11,982,825,459 cr |
Minerals refined | 13,032 |
Materials collected | 26,829 |
Exploration |
|
Systems visited | 7,687 |
Profits from exploration | 1,472,948,716 cr |
Level 2 detailed scans | 43,150 |
Level 3 detailed scans | 43,598 |
Highest payout | 12,767,500 cr |
Total hyperspace distance | 448,355 ly |
Total hyperspace jumps | 9,257 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 5W 6D 2H 53M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 24 |
Total delivered | 24 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27,395 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,517 |
Grade 1 upgrades generated | 495 |
Grade 2 upgrades generated | 387 |
Grade 3 upgrades generated | 542 |
Grade 4 upgrades generated | 538 |
Grade 5 upgrades generated | 555 |
Crew |
|
Crew credits earned | 1,123,664,790 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 10M 48S |
Time in gunner role | 32M 25S |
Time in fighter con role | 2H 31M 35S |
Total credits accrued | 2,605,281 cr |