CMDR Biano profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 5,976,364,884 cr |
Credits spent on ships | 466,986,051 cr |
Credits spent on outfitting | 1,165,560,053 cr |
Credits spent on repairs | 23,760,140 cr |
Credits spent on fuel | 777,344 cr |
Credits spent on munitions | 377,663 cr |
Insurance claims | 24 |
Total claim costs | 46,628,683 cr |
Combat |
|
Bounties claimed | 3,752 |
Profit from bounties | 62,358,133 cr |
Combat bonds | 230 |
Profit from combat bonds | 4,254,500 cr |
Assassinations | 377 |
Profit from assassinations | 21,476,511 cr |
Highest single reward | 1,000 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 568,144 cr |
Bounties received/earned | 77 |
Lifetime bounty value | 84,605 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 852,875 cr |
Commodities smuggled | 58 |
Average profit | 121,839 cr |
Highest single transaction | 200,484 cr |
Trading |
|
Market network | 181 |
Trading profit | 88,635,956 cr |
Commodities traded | 23,395 |
Average profit | 103,426 cr |
Highest single transaction | 1,305,984 cr |
Mining |
|
Profits from mining | 2,505,126 cr |
Minerals refined | 649 |
Materials collected | 14,530 |
Exploration |
|
Systems visited | 18,433 |
Profits from exploration | 4,104,472,981 cr |
Level 2 detailed scans | 97,257 |
Level 3 detailed scans | 110,643 |
Highest payout | 14,979,477 cr |
Total hyperspace distance | 1,065,800 ly |
Total hyperspace jumps | 23,054 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 16W 4D 9M |
Passengers |
|
Total bulk passengers delivered | 182 |
Total VIPs delivered | 915 |
Total delivered | 1,097 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 670,450 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 394 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 89 |
Grade 4 upgrades generated | 91 |
Grade 5 upgrades generated | 71 |
Multi-Crew |
|
Total time in multi-crew | 11H 26M 29S |
Time in gunner role | 1M 15S |
Time in fighter con role | 1H 8M 5S |
Total credits accrued | 5,639,376 cr |