CMDR Biano profile
(Mandalay)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 6,588,021,875 cr |
Credits spent on ships | 466,986,051 cr |
Credits spent on outfitting | 1,208,557,878 cr |
Credits spent on repairs | 24,358,521 cr |
Credits spent on fuel | 777,344 cr |
Credits spent on munitions | 378,306 cr |
Insurance claims | 26 |
Total claim costs | 60,242,023 cr |
Combat |
|
Bounties claimed | 3,755 |
Profit from bounties | 62,361,133 cr |
Combat bonds | 230 |
Profit from combat bonds | 4,254,500 cr |
Assassinations | 377 |
Profit from assassinations | 21,476,511 cr |
Highest single reward | 1,000 cr |
Skimmers killed | 72 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 569,144 cr |
Bounties received/earned | 78 |
Lifetime bounty value | 85,105 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 852,875 cr |
Commodities smuggled | 58 |
Average profit | 121,839 cr |
Highest single transaction | 200,484 cr |
Trading |
|
Market network | 182 |
Trading profit | 88,676,521 cr |
Commodities traded | 23,398 |
Average profit | 103,112 cr |
Highest single transaction | 1,305,984 cr |
Mining |
|
Profits from mining | 2,505,126 cr |
Minerals refined | 649 |
Materials collected | 15,852 |
Exploration |
|
Systems visited | 19,385 |
Profits from exploration | 4,145,927,141 cr |
Level 2 detailed scans | 99,851 |
Level 3 detailed scans | 113,237 |
Highest payout | 14,979,477 cr |
Total hyperspace distance | 1,145,306 ly |
Total hyperspace jumps | 24,109 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 17W 1D 10H 52M |
Passengers |
|
Total bulk passengers delivered | 182 |
Total VIPs delivered | 915 |
Total delivered | 1,097 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 701,224 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 514 |
Grade 1 upgrades generated | 86 |
Grade 2 upgrades generated | 87 |
Grade 3 upgrades generated | 123 |
Grade 4 upgrades generated | 119 |
Grade 5 upgrades generated | 99 |
Multi-Crew |
|
Total time in multi-crew | 11H 26M 29S |
Time in gunner role | 1M 15S |
Time in fighter con role | 1H 8M 5S |
Total credits accrued | 5,639,376 cr |