CMDR Chundaman profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11,746,101,692 cr |
Credits spent on ships | 1,261,505,348 cr |
Credits spent on outfitting | 2,341,151,675 cr |
Credits spent on repairs | 60,382,966 cr |
Credits spent on fuel | 2,249,601 cr |
Credits spent on munitions | 4,355,647 cr |
Insurance claims | 146 |
Total claim costs | 927,225,141 cr |
Combat |
|
Bounties claimed | 3,091 |
Profit from bounties | 109,693,747 cr |
Combat bonds | 3,066 |
Profit from combat bonds | 74,479,928 cr |
Assassinations | 22 |
Profit from assassinations | 17,809,096 cr |
Highest single reward | 799,461 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 396 |
Lifetime fines value | 10,521,056 cr |
Bounties received/earned | 435 |
Lifetime bounty value | 525,900 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 30,391,273 cr |
Commodities smuggled | 3,904 |
Average profit | 646,623 cr |
Highest single transaction | 5,675,760 cr |
Trading |
|
Market network | 565 |
Trading profit | 8,897,240,856 cr |
Commodities traded | 746,941 |
Average profit | 2,871,004 cr |
Highest single transaction | 261,780,480 cr |
Mining |
|
Profits from mining | 27,170,350 cr |
Minerals refined | 1,457 |
Materials collected | 12,234 |
Exploration |
|
Systems visited | 13,617 |
Profits from exploration | 812,145,239 cr |
Level 2 detailed scans | 32,124 |
Level 3 detailed scans | 33,112 |
Highest payout | 12,323,767 cr |
Total hyperspace distance | 639,022 ly |
Total hyperspace jumps | 23,556 |
Max distance from start | 65,287.42 ly |
Max distance from Sol | 65,344.27 ly |
Max distance from Colonia | 46,314.48 ly |
Approximate time played | 13W 12H 23M |
Passengers |
|
Total bulk passengers delivered | 5,741 |
Total VIPs delivered | 1,962 |
Total delivered | 7,703 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 540 |
Total profit | 19,918,408 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,225 |
Grade 1 upgrades generated | 612 |
Grade 2 upgrades generated | 217 |
Grade 3 upgrades generated | 171 |
Grade 4 upgrades generated | 154 |
Grade 5 upgrades generated | 71 |
Crew |
|
Crew credits earned | 1,262,025,150 cr |
Crew hired | 15 |
Crew fired | 5 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 2H 20M 50S |