CMDR Orvidius profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15,673,725,249 cr |
Credits spent on ships | 2,134,296,837 cr |
Credits spent on outfitting | 10,743,297,939 cr |
Credits spent on repairs | 36,474,723 cr |
Credits spent on fuel | 854,964 cr |
Credits spent on munitions | 3,049,227 cr |
Insurance claims | 28 |
Total claim costs | 94,629,120 cr |
Combat |
|
Bounties claimed | 1,292 |
Profit from bounties | 50,982,862 cr |
Combat bonds | 8,376 |
Profit from combat bonds | 285,270,348 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 279,100 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 226 |
Lifetime fines value | 131,930 cr |
Bounties received/earned | 49 |
Lifetime bounty value | 34,690 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 2,110,887 cr |
Commodities smuggled | 44 |
Average profit | 91,778 cr |
Highest single transaction | 596,180 cr |
Trading |
|
Market network | 123 |
Trading profit | 9,405,840,618 cr |
Commodities traded | 71,589 |
Average profit | 9,061,503 cr |
Highest single transaction | 612,567,600 cr |
Mining |
|
Profits from mining | 8,465,877,397 cr |
Minerals refined | 13,625 |
Materials collected | 57,121 |
Exploration |
|
Systems visited | 57,760 |
Profits from exploration | 9,080,045,853 cr |
Level 2 detailed scans | 182,185 |
Level 3 detailed scans | 212,672 |
Highest payout | 30,626,686 cr |
Total hyperspace distance | 4,322,354 ly |
Total hyperspace jumps | 65,034 |
Max distance from start | 65,621.50 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 23W 8M |
Passengers |
|
Total bulk passengers delivered | 1,538 |
Total VIPs delivered | 3,489 |
Total delivered | 5,027 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 161 |
Total profit | 3,058,490 cr |
Total rescue transactions | 40 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 5,744 |
Grade 1 upgrades generated | 646 |
Grade 2 upgrades generated | 669 |
Grade 3 upgrades generated | 1,103 |
Grade 4 upgrades generated | 1,293 |
Grade 5 upgrades generated | 2,033 |
Crew |
|
Crew credits earned | 114,281,609 cr |
Crew hired | 10 |
Crew fired | 10 |
Multi-Crew |
|
Total time in multi-crew | 9H 56M 55S |
Time in gunner role | 48M 24S |
Time in fighter con role | 8M 28S |