CMDR Pips profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,622,502,568 cr |
Credits spent on ships | 704,265,144 cr |
Credits spent on outfitting | 1,260,796,235 cr |
Credits spent on repairs | 22,513,965 cr |
Credits spent on fuel | 769,482 cr |
Credits spent on munitions | 1,817,013 cr |
Insurance claims | 43 |
Total claim costs | 117,005,601 cr |
Combat |
|
Bounties claimed | 6,950 |
Profit from bounties | 357,782,492 cr |
Combat bonds | 242 |
Profit from combat bonds | 4,786,000 cr |
Assassinations | 1 |
Profit from assassinations | 18,448 cr |
Highest single reward | 507,594 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 127 |
Lifetime fines value | 335,685 cr |
Bounties received/earned | 102 |
Lifetime bounty value | 83,775 cr |
Highest bounty issued | 9,215 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 335,935 cr |
Commodities smuggled | 126 |
Average profit | 6,221 cr |
Highest single transaction | 23,740 cr |
Trading |
|
Market network | 134 |
Trading profit | 1,439,592,135 cr |
Commodities traded | 64,529 |
Average profit | 1,779,471 cr |
Highest single transaction | 210,215,905 cr |
Mining |
|
Profits from mining | 1,304,435,567 cr |
Minerals refined | 2,443 |
Materials collected | 32,134 |
Exploration |
|
Systems visited | 14,656 |
Profits from exploration | 2,470,692,163 cr |
Level 2 detailed scans | 57,446 |
Level 3 detailed scans | 132,599 |
Highest payout | 17,034,061 cr |
Total hyperspace distance | 779,902 ly |
Total hyperspace jumps | 18,412 |
Max distance from start | 38,732.74 ly |
Max distance from Sol | 38,743.83 ly |
Max distance from Colonia | 27,694.41 ly |
Approximate time played | 15W 1D 3H 50M |
Passengers |
|
Total bulk passengers delivered | 4,711 |
Total VIPs delivered | 122 |
Total delivered | 4,833 |
Total ejected | 24 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,455 |
Grade 1 upgrades generated | 324 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 251 |
Grade 4 upgrades generated | 335 |
Grade 5 upgrades generated | 416 |
Multi-Crew |
|
Total time in multi-crew | 8H 21M 7S |
Time in gunner role | 5H 18M 55S |