CMDR Valorin profile
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 7,763,066,502 cr |
Credits spent on ships | 726,746,479 cr |
Credits spent on outfitting | 1,506,074,990 cr |
Credits spent on repairs | 6,296,340 cr |
Credits spent on fuel | 798,908 cr |
Credits spent on munitions | 971,653 cr |
Insurance claims | 23 |
Total claim costs | 51,527,271 cr |
Combat |
|
Bounties claimed | 640 |
Profit from bounties | 20,426,543 cr |
Combat bonds | 36 |
Profit from combat bonds | 695,612 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 325,808 cr |
Skimmers killed | 173 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 13,773 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 21,590 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 601,070 cr |
Commodities smuggled | 157 |
Average profit | 33,393 cr |
Highest single transaction | 445,152 cr |
Trading |
|
Market network | 207 |
Trading profit | 6,872,385,349 cr |
Commodities traded | 30,947 |
Average profit | 9,544,980 cr |
Highest single transaction | 748,041,696 cr |
Mining |
|
Profits from mining | 7,041,471,123 cr |
Minerals refined | 7,278 |
Materials collected | 13,796 |
Exploration |
|
Systems visited | 11,693 |
Profits from exploration | 1,016,886,062 cr |
Level 2 detailed scans | 34,112 |
Level 3 detailed scans | 41,968 |
Highest payout | 10,970,580 cr |
Total hyperspace distance | 568,767 ly |
Total hyperspace jumps | 17,051 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 18W 1D 20H |
Passengers |
|
Total bulk passengers delivered | 481 |
Total VIPs delivered | 506 |
Total delivered | 987 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 578,672 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 879 |
Grade 1 upgrades generated | 221 |
Grade 2 upgrades generated | 155 |
Grade 3 upgrades generated | 218 |
Grade 4 upgrades generated | 141 |
Grade 5 upgrades generated | 144 |
Crew |
|
Crew credits earned | 11,043,069 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 17H 35M 39S |
Time in gunner role | 3H 16M 24S |
Time in fighter con role | 1H 2M 37S |
Total credits accrued | 1,467,110 cr |