CMDR Valorin profile
(Mandalay)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 9,426,348,210 cr |
Credits spent on ships | 760,489,836 cr |
Credits spent on outfitting | 1,641,643,480 cr |
Credits spent on repairs | 8,786,532 cr |
Credits spent on fuel | 857,395 cr |
Credits spent on munitions | 1,789,459 cr |
Insurance claims | 32 |
Total claim costs | 101,716,515 cr |
Combat |
|
Bounties claimed | 641 |
Profit from bounties | 20,904,785 cr |
Combat bonds | 685 |
Profit from combat bonds | 456,740,612 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 478,242 cr |
Skimmers killed | 173 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 13,773 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 21,590 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 601,070 cr |
Commodities smuggled | 157 |
Average profit | 33,393 cr |
Highest single transaction | 445,152 cr |
Trading |
|
Market network | 218 |
Trading profit | 6,873,099,658 cr |
Commodities traded | 31,066 |
Average profit | 9,238,037 cr |
Highest single transaction | 748,041,696 cr |
Mining |
|
Profits from mining | 7,041,471,123 cr |
Minerals refined | 7,278 |
Materials collected | 15,441 |
Exploration |
|
Systems visited | 11,952 |
Profits from exploration | 1,041,429,132 cr |
Level 2 detailed scans | 35,264 |
Level 3 detailed scans | 43,120 |
Highest payout | 10,970,580 cr |
Total hyperspace distance | 594,398 ly |
Total hyperspace jumps | 17,703 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 19W 5D 5H 24M |
Passengers |
|
Total bulk passengers delivered | 2,189 |
Total VIPs delivered | 506 |
Total delivered | 2,695 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 1,026,692 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,441 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 333 |
Grade 4 upgrades generated | 277 |
Grade 5 upgrades generated | 319 |
Crew |
|
Crew credits earned | 11,043,069 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 20H 8M 4S |
Time in gunner role | 3H 16M 24S |
Time in fighter con role | 1H 2M 37S |
Total credits accrued | 1,467,110 cr |