CMDR Black Jack 62 profile
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,683,177,588 cr |
Credits spent on ships | 197,354,772 cr |
Credits spent on outfitting | 452,821,136 cr |
Credits spent on repairs | 3,321,939 cr |
Credits spent on fuel | 80,918 cr |
Credits spent on munitions | 361,469 cr |
Insurance claims | 45 |
Total claim costs | 95,899,655 cr |
Combat |
|
Bounties claimed | 876 |
Profit from bounties | 24,804,336 cr |
Combat bonds | 187 |
Profit from combat bonds | 8,010,576 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 564,145 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 57 |
Lifetime fines value | 34,631 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 8,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 1,927,159 cr |
Commodities smuggled | 387 |
Average profit | 47,004 cr |
Highest single transaction | 237,390 cr |
Trading |
|
Market network | 71 |
Trading profit | 1,266,631,134 cr |
Commodities traded | 34,603 |
Average profit | 3,769,736 cr |
Highest single transaction | 129,436,866 cr |
Mining |
|
Profits from mining | 1,185,973,747 cr |
Minerals refined | 1,173 |
Materials collected | 6,290 |
Exploration |
|
Systems visited | 1,942 |
Profits from exploration | 60,519,577 cr |
Level 2 detailed scans | 6,591 |
Level 3 detailed scans | 8,365 |
Highest payout | 4,062,793 cr |
Total hyperspace distance | 57,580 ly |
Total hyperspace jumps | 3,165 |
Max distance from start | 1,781.10 ly |
Max distance from Sol | 1,714.08 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 3W 2D 5H |
Passengers |
|
Total bulk passengers delivered | 1,266 |
Total VIPs delivered | 4 |
Total delivered | 1,270 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 120,936 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 90 |
Grade 1 upgrades generated | 13 |
Grade 2 upgrades generated | 11 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 35 |