CMDR Zebarmy profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11,391,161,664 cr |
Credits spent on ships | 1,780,182,696 cr |
Credits spent on outfitting | 5,780,806,348 cr |
Credits spent on repairs | 22,185,577 cr |
Credits spent on fuel | 895,531 cr |
Credits spent on munitions | 2,202,529 cr |
Insurance claims | 18 |
Total claim costs | 42,416,713 cr |
Combat |
|
Bounties claimed | 6,386 |
Profit from bounties | 188,031,365 cr |
Combat bonds | 1,750 |
Profit from combat bonds | 20,236,066 cr |
Assassinations | 505 |
Profit from assassinations | 86,416,986 cr |
Highest single reward | 588,120 cr |
Skimmers killed | 1,641 |
Crime |
|
Fines issued | 353 |
Lifetime fines value | 716,778 cr |
Bounties received/earned | 2,614 |
Lifetime bounty value | 2,045,935 cr |
Highest bounty issued | 12,625 cr |
Smuggling |
|
Black market network | 41 |
Black market profit | 130,982,378 cr |
Commodities smuggled | 8,878 |
Average profit | 651,654 cr |
Highest single transaction | 24,670,272 cr |
Trading |
|
Market network | 186 |
Trading profit | 5,649,028,825 cr |
Commodities traded | 101,192 |
Average profit | 2,728,999 cr |
Highest single transaction | 494,048,336 cr |
Mining |
|
Profits from mining | 5,453,677,112 cr |
Minerals refined | 23,015 |
Materials collected | 53,613 |
Exploration |
|
Systems visited | 10,700 |
Profits from exploration | 940,142,858 cr |
Level 2 detailed scans | 19,625 |
Level 3 detailed scans | 56,505 |
Highest payout | 12,460,443 cr |
Total hyperspace distance | 423,308 ly |
Total hyperspace jumps | 15,018 |
Max distance from start | 22,017.13 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 30,901.25 ly |
Approximate time played | 14W 6D 21H 6M |
Passengers |
|
Total bulk passengers delivered | 4,281 |
Total VIPs delivered | 3,286 |
Total delivered | 7,567 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1,505 |
Total profit | 54,751,642 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3,698 |
Grade 1 upgrades generated | 949 |
Grade 2 upgrades generated | 311 |
Grade 3 upgrades generated | 648 |
Grade 4 upgrades generated | 734 |
Grade 5 upgrades generated | 1,056 |
Crew |
|
Crew credits earned | 667,891,442 cr |
Crew hired | 63 |
Crew fired | 61 |
Crew lost | 2 |