CMDR TVEASY profile

(Type-8 Transporter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28,463,792,018 cr |
Credits spent on ships | 4,810,427,253 cr |
Credits spent on outfitting | 15,257,258,133 cr |
Credits spent on repairs | 96,337,972 cr |
Credits spent on fuel | 1,184,066 cr |
Credits spent on munitions | 14,662,248 cr |
Insurance claims | 217 |
Total claim costs | 798,251,479 cr |
Combat |
|
Bounties claimed | 14,236 |
Profit from bounties | 2,903,952,887 cr |
Combat bonds | 16,029 |
Profit from combat bonds | 12,610,307,467 cr |
Assassinations | 131 |
Profit from assassinations | 138,016,020 cr |
Highest single reward | 2,071,285 cr |
Skimmers killed | 318 |
Crime |
|
Fines issued | 989 |
Lifetime fines value | 3,788,568 cr |
Bounties received/earned | 746 |
Lifetime bounty value | 25,683,160 cr |
Highest bounty issued | 3,911,300 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 10,895,538 cr |
Commodities smuggled | 3,319 |
Average profit | 363,185 cr |
Highest single transaction | 1,677,200 cr |
Trading |
|
Market network | 235 |
Trading profit | 6,334,747,008 cr |
Commodities traded | 214,649 |
Average profit | 3,277,158 cr |
Highest single transaction | 353,877,000 cr |
Mining |
|
Profits from mining | 7,108,073,156 cr |
Minerals refined | 11,546 |
Materials collected | 82,502 |
Exploration |
|
Systems visited | 9,716 |
Profits from exploration | 587,591,252 cr |
Level 2 detailed scans | 25,898 |
Level 3 detailed scans | 25,315 |
Highest payout | 15,020,402 cr |
Total hyperspace distance | 613,312 ly |
Total hyperspace jumps | 17,822 |
Max distance from start | 68,973.06 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,981.60 ly |
Approximate time played | 20W 3D 8H 44M |
Passengers |
|
Total bulk passengers delivered | 6,577 |
Total VIPs delivered | 7,761 |
Total delivered | 14,338 |
Total ejected | 828 |
Search and Rescue |
|
Total items rescued | 815 |
Total profit | 23,656,510 cr |
Total rescue transactions | 60 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 12,900 |
Grade 1 upgrades generated | 1,196 |
Grade 2 upgrades generated | 1,603 |
Grade 3 upgrades generated | 2,401 |
Grade 4 upgrades generated | 2,900 |
Grade 5 upgrades generated | 4,800 |
Crew |
|
Crew credits earned | 2,559,088,374 cr |
Crew hired | 89 |
Crew fired | 90 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 1H 40M 27S |
Time in gunner role | 1H 35M 33S |
Time in fighter con role | 2H 18M 10S |
Total credits accrued | 7,103,136 cr |