CMDR Lunar090 profile
(Mandalay)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,184,843,969 cr |
Credits spent on ships | 847,473,350 cr |
Credits spent on outfitting | 1,472,714,268 cr |
Credits spent on repairs | 2,692,425 cr |
Credits spent on fuel | 72,432 cr |
Credits spent on munitions | 197,483 cr |
Insurance claims | 6 |
Total claim costs | 19,578,667 cr |
Combat |
|
Bounties claimed | 368 |
Profit from bounties | 16,760,444 cr |
Combat bonds | 5 |
Profit from combat bonds | 260,645 cr |
Assassinations | 1 |
Profit from assassinations | 399,274 cr |
Highest single reward | 568,008 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 3,650 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10,543 cr |
Commodities smuggled | 6 |
Average profit | 1,757 cr |
Highest single transaction | 2,650 cr |
Trading |
|
Market network | 56 |
Trading profit | 1,843,337,205 cr |
Commodities traded | 9,774 |
Average profit | 7,617,096 cr |
Highest single transaction | 285,545,010 cr |
Mining |
|
Profits from mining | 1,835,798,161 cr |
Minerals refined | 2,401 |
Materials collected | 8,534 |
Exploration |
|
Systems visited | 6,926 |
Profits from exploration | 1,457,088,036 cr |
Level 2 detailed scans | 45,803 |
Level 3 detailed scans | 45,802 |
Highest payout | 17,010,887 cr |
Total hyperspace distance | 503,414 ly |
Total hyperspace jumps | 7,678 |
Max distance from start | 41,397.69 ly |
Max distance from Sol | 41,453.86 ly |
Max distance from Colonia | 36,701.88 ly |
Approximate time played | 6W 5D 17H 35M |
Passengers |
|
Total bulk passengers delivered | 347 |
Total VIPs delivered | 8 |
Total delivered | 355 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,261 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 502 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 123 |
Grade 4 upgrades generated | 82 |
Grade 5 upgrades generated | 78 |